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VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation

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arxiv 1911.00466 v1 pith:Z2KFJL6G submitted 2019-11-01 cs.HC cs.CY

VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation

classification cs.HC cs.CY
keywords participatoryadultsolderdesignprototypingsimulationtrainingusers
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on observation, recordings and the developed VR application we present the results of the workshops and offer considerations and recommendations for organizing opportunities for end users, in this case older adults, to directly engage in co-creation of cutting-edge ICT solutions. These include co-designing interfaces and interaction schemes for emerging technologies like VR and AR. We discuss such aspects as user engagement and hardware and software tools suitable for participatory prototyping of VR applications. Finally, we present ideas for further research in the area of VR participatory prototyping with users of various proficiency levels, taking steps towards developing a unified framework for co-design in AR and VR.

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