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Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle
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abstract
We introduce Gaussian-Flow, a novel point-based approach for fast dynamic scene reconstruction and real-time rendering from both multi-view and monocular videos. In contrast to the prevalent NeRF-based approaches hampered by slow training and rendering speeds, our approach harnesses recent advancements in point-based 3D Gaussian Splatting (3DGS). Specifically, a novel Dual-Domain Deformation Model (DDDM) is proposed to explicitly model attribute deformations of each Gaussian point, where the time-dependent residual of each attribute is captured by a polynomial fitting in the time domain, and a Fourier series fitting in the frequency domain. The proposed DDDM is capable of modeling complex scene deformations across long video footage, eliminating the need for training separate 3DGS for each frame or introducing an additional implicit neural field to model 3D dynamics. Moreover, the explicit deformation modeling for discretized Gaussian points ensures ultra-fast training and rendering of a 4D scene, which is comparable to the original 3DGS designed for static 3D reconstruction. Our proposed approach showcases a substantial efficiency improvement, achieving a $5\times$ faster training speed compared to the per-frame 3DGS modeling. In addition, quantitative results demonstrate that the proposed Gaussian-Flow significantly outperforms previous leading methods in novel view rendering quality. Project page: https://nju-3dv.github.io/projects/Gaussian-Flow
Forward citations
Cited by 5 Pith papers
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Representing Long Volumetric Video with Temporal Gaussian Hierarchy
A hierarchical temporal arrangement of 4D Gaussian primitives achieves near-constant GPU memory, compact storage, and real-time rendering for long volumetric videos.
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GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splatting
A Gaussian-splatting video representation using B-spline motion, a neural-ODE camera model, and coarse-to-fine training reports state-of-the-art reconstruction on DL3DV and DAVIS.
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Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules
A comprehensive benchmark shows monocular dynamic Gaussian splatting methods are fast and brittle, with scene complexity dominating method differences.
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GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction
GausSurf combines iterative patch-match MVS refinement with 3D Gaussian Splatting and normal priors, achieving state-of-the-art surface reconstruction at 7.2 minutes per DTU scene.
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Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes
A text-driven pipeline that lifts 2D video diffusion motion into 3D Gaussian Splatting scenes via point tracking and depth estimation.
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