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3d gaussian splatting as markov chain monte carlo

4 Pith papers cite this work. Polarity classification is still indexing.

4 Pith papers citing it

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cs.CV 4

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2026 2 2024 2

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UNVERDICTED 4

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representative citing papers

Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting

cs.CV · 2026-06-29 · unverdicted · novelty 6.0

Flux-GS is a mobile-optimized 3D Gaussian Splatting method that compresses specular energy via Monte Carlo aggregation, recovers details with attribute-conditioned SH offsets, and uses multi-view guidance for densification to cut parameters while keeping visual quality.

RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videos

cs.CV · 2024-12-04 · unverdicted · novelty 6.0

RoDyGS separates static and dynamic elements in monocular videos using Gaussian splatting with regularization and introduces the Kubric-MRig benchmark for pose-free dynamic novel view synthesis.

Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fields

cs.CV · 2024-12-18 · unverdicted · novelty 5.0

Turbo-GS accelerates 3D Gaussian Splatting training via dilated rendering of pixel subsets, convergence-aware Gaussian budget allocation, and combined positional-appearance error densification to enable faster 4K fitting with preserved or improved rendering quality.

citing papers explorer

Showing 4 of 4 citing papers after filters.

  • PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation cs.CV · 2026-07-02 · unverdicted · none · ref 17

    A single-stage pixel-space diffusion model for direct 3D Gaussian Splat generation that bypasses latent compression and adds geometric supervisions to outperform prior multi-stage methods.

  • Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting cs.CV · 2026-06-29 · unverdicted · none · ref 32

    Flux-GS is a mobile-optimized 3D Gaussian Splatting method that compresses specular energy via Monte Carlo aggregation, recovers details with attribute-conditioned SH offsets, and uses multi-view guidance for densification to cut parameters while keeping visual quality.

  • RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videos cs.CV · 2024-12-04 · unverdicted · none · ref 26

    RoDyGS separates static and dynamic elements in monocular videos using Gaussian splatting with regularization and introduces the Kubric-MRig benchmark for pose-free dynamic novel view synthesis.

  • Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fields cs.CV · 2024-12-18 · unverdicted · none · ref 26

    Turbo-GS accelerates 3D Gaussian Splatting training via dilated rendering of pixel subsets, convergence-aware Gaussian budget allocation, and combined positional-appearance error densification to enable faster 4K fitting with preserved or improved rendering quality.