DepthVLM converts a standard VLM into a dense metric depth predictor by attaching a lightweight head and training under unified vision-text supervision, outperforming prior VLMs and some pure vision models on a new indoor-outdoor benchmark.
Generation models know space: Unleashing implicit 3d priors for scene understanding
3 Pith papers cite this work. Polarity classification is still indexing.
abstract
While Multimodal Large Language Models demonstrate impressive semantic capabilities, they often suffer from spatial blindness, struggling with fine-grained geometric reasoning and physical dynamics. Existing solutions typically rely on explicit 3D modalities or complex geometric scaffolding, which are limited by data scarcity and generalization challenges. In this work, we propose a paradigm shift by leveraging the implicit spatial prior within large-scale video generation models. We posit that to synthesize temporally coherent videos, these models inherently learn robust 3D structural priors and physical laws. We introduce VEGA-3D (Video Extracted Generative Awareness), a plug-and-play framework that repurposes a pre-trained video diffusion model as a Latent World Simulator. By extracting spatiotemporal features from intermediate noise levels and integrating them with semantic representations via a token-level adaptive gated fusion mechanism, we enrich MLLMs with dense geometric cues without explicit 3D supervision. Extensive experiments across 3D scene understanding, spatial reasoning, and embodied manipulation benchmarks demonstrate that our method outperforms state-of-the-art baselines, validating that generative priors provide a scalable foundation for physical-world understanding. Code is publicly available at https://github.com/H-EmbodVis/VEGA-3D.
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2026 3roles
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background 1representative citing papers
Fine-tuning VLMs to output action sequences for puzzles causes emergent internal visual representations that improve performance when integrated into reasoning.
WALL-WM introduces event-grounded Vision-Language-Action pretraining that uses semantic events as the atomic unit to address granularity mismatch in world action models and reports state-of-the-art generalization.
citing papers explorer
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WALL-WM: Carving World Action Modeling at the Event Joints
WALL-WM introduces event-grounded Vision-Language-Action pretraining that uses semantic events as the atomic unit to address granularity mismatch in world action models and reports state-of-the-art generalization.