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Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents

Canonical reference. 78% of citing Pith papers cite this work as background.

31 Pith papers citing it
Background 78% of classified citations
abstract

Multimodal large language models (MLLMs) are transforming the capabilities of graphical user interface (GUI) agents, facilitating their transition from controlled simulations to complex, real-world applications across various platforms. However, the effectiveness of these agents hinges on the robustness of their grounding capability. Current GUI agents predominantly utilize text-based representations such as HTML or accessibility trees, which, despite their utility, often introduce noise, incompleteness, and increased computational overhead. In this paper, we advocate a human-like embodiment for GUI agents that perceive the environment entirely visually and directly perform pixel-level operations on the GUI. The key is visual grounding models that can accurately map diverse referring expressions of GUI elements to their coordinates on the GUI across different platforms. We show that a simple recipe, which includes web-based synthetic data and slight adaptation of the LLaVA architecture, is surprisingly effective for training such visual grounding models. We collect the largest dataset for GUI visual grounding so far, containing 10M GUI elements and their referring expressions over 1.3M screenshots, and use it to train UGround, a strong universal visual grounding model for GUI agents. Empirical results on six benchmarks spanning three categories (grounding, offline agent, and online agent) show that 1) UGround substantially outperforms existing visual grounding models for GUI agents, by up to 20% absolute, and 2) agents with UGround outperform state-of-the-art agents, despite the fact that existing agents use additional text-based input while ours only uses visual perception. These results provide strong support for the feasibility and promises of GUI agents that navigate the digital world as humans do.

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representative citing papers

Benchmarking and Improving GUI Agents in High-Dynamic Environments

cs.CV · 2026-04-28 · unverdicted · novelty 7.0 · 2 refs

DynamicUI improves GUI agent performance in high-dynamic environments by processing interaction videos with frame clustering, action-conditioned refinement, and reflection, outperforming prior approaches on the new DynamicGUIBench spanning ten applications.

GTA1: GUI Test-time Scaling Agent

cs.AI · 2025-07-08 · unverdicted · novelty 6.0

GTA1 combines test-time scaling for action plan selection with RL-based grounding to achieve SOTA results on GUI agent benchmarks.

Mobile GUI Agents under Real-world Threats: Are We There Yet?

cs.CR · 2025-07-06 · conditional · novelty 6.0

Introduces an app-content instrumentation framework and benchmark showing that examined GUI agents suffer 42.0% and 36.1% average misleading rates from third-party content in dynamic and static tests respectively.

Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction

cs.CL · 2024-12-05 · conditional · novelty 6.0

Aguvis presents a pure vision-based framework for autonomous GUI agents using structured reasoning via inner monologue, a new multimodal dataset, and two-stage training to reach SOTA on offline and online benchmarks.

OS-ATLAS: A Foundation Action Model for Generalist GUI Agents

cs.CL · 2024-10-30 · unverdicted · novelty 6.0

OS-Atlas, trained on the largest open-source cross-platform GUI grounding corpus of 13 million elements, outperforms prior open-source models on six benchmarks across mobile, desktop, and web platforms.

SE-GA: Memory-Augmented Self-Evolution for GUI Agents

cs.LG · 2026-05-16 · unverdicted · novelty 5.0

SE-GA combines Test-Time Memory Extension for dynamic context retrieval with Memory-Augmented Self-Evolution training to reach 89.0% on ScreenSpot and 75.8% on AndroidControl-High.

DRS-GUI: Dynamic Region Search for Training-Free GUI Grounding

cs.AI · 2026-05-15 · unverdicted · novelty 5.0

DRS-GUI introduces a dynamic region search method with Focus/Shift/Scatter actions and MCTS-based planning that improves GUI grounding accuracy by 14% on ScreenSpot-Pro for both general and GUI-specific MLLMs without any training.

Perceptual Flow Network for Visually Grounded Reasoning

cs.CV · 2026-05-04 · unverdicted · novelty 5.0

PFlowNet decouples perception from reasoning, integrates multi-dimensional rewards with vicinal geometric shaping via variational RL, and reports new SOTA results on V* Bench (90.6%) and MME-RealWorld-lite (67.0%).

GUI Agents with Reinforcement Learning: Toward Digital Inhabitants

cs.AI · 2026-04-30 · unverdicted · novelty 5.0

The paper delivers the first comprehensive overview of RL for GUI agents, organizing methods into offline, online, and hybrid strategies while analyzing trends in rewards, efficiency, and deliberation to outline a future roadmap.

Towards Scalable Lightweight GUI Agents via Multi-role Orchestration

cs.AI · 2026-04-15 · unverdicted · novelty 5.0

LAMO uses role-oriented data synthesis and two-stage training (perplexity-weighted supervised fine-tuning plus reinforcement learning) to create scalable lightweight GUI agents that support both single-model and multi-agent orchestration.

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Showing 31 of 31 citing papers.