OSWorld provides the first unified real-computer benchmark for open-ended multimodal agent tasks, exposing large performance gaps between humans and state-of-the-art LLM/VLM agents.
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Android in the wild: A large-scale dataset for android device control
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On 108 long-horizon real-world computer workflows, frontier agents complete at most 20.6% of tasks and fail mainly by losing hidden state, not by basic GUI control.
ScaleWoB generates 100+ synthetic interactive GUI environments and 1000+ verifiable tasks as web pages, releasing a 120-task mobile benchmark where state-of-the-art agents achieve 27.92% success (17.82% on long-horizon tasks) versus 92.08% for humans, with synthetic results generalizing to real apps
MMSkills packages multimodal procedural knowledge into state-conditioned skills with text, state cards, and multi-view keyframes, generated from public trajectories via an agentic process and used at inference via branch-loaded inspection to improve visual agents on GUI and game benchmarks.
CMIB uses a conditional multimodal information bottleneck to create reusable agent skills that separate verbalizable text content from predictive perceptual residuals, improving execution stability.
AndroidWorld is a dynamic, reproducible Android benchmark that generates unlimited natural-language tasks for autonomous agents and shows current agents succeed on only 30.6 percent of them.
PhoneBuddy combines real-app and mock-app RL after shared SFT, raising real-phone task success from 36.67% to 45.33% and AndroidWorld from 60.3% to 83.2%.
MobileExplorer reduces on-device GUI agent reasoning steps and latency by 23% via parallel UI exploration, structured memory, and a two-level rollback while maintaining or improving task success rates.
VLAA-GUI adds mandatory visual verifiers, multi-tier loop breakers, and on-demand search to GUI agents, reaching 77.5% on OSWorld and 61.0% on WindowsAgentArena with some models exceeding human performance.
Introduces an app-content instrumentation framework and benchmark showing that examined GUI agents suffer 42.0% and 36.1% average misleading rates from third-party content in dynamic and static tests respectively.
SeeClick improves visual GUI agents via GUI grounding pre-training on automatically curated data and introduces the ScreenSpot benchmark, with results indicating that stronger grounding boosts downstream task performance.
This survey categorizes agentic environments for LLMs by eight attributes and domains, introduces symbolic and neural synthesis paradigms with evaluation, and outlines four agent evolution pathways plus three environment evolution paradigms.
SE-GA combines Test-Time Memory Extension for dynamic context retrieval with Memory-Augmented Self-Evolution training to reach 89.0% on ScreenSpot and 75.8% on AndroidControl-High.
A survey of 87 agents for computer use and 33 datasets that introduces a three-dimensional taxonomy across domain, interaction, and agent perspectives and identifies six research gaps.
CLI-Anything advocates transforming applications into CLI-based protocols for agent-native interaction and introduces the CLI-Hub platform to support this shift away from GUI agents.
Describes X-OmniClaw, a multimodal mobile agent architecture using Omni Perception, Memory, and Action modules with behavior cloning for Android task execution.
citing papers explorer
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OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments
OSWorld provides the first unified real-computer benchmark for open-ended multimodal agent tasks, exposing large performance gaps between humans and state-of-the-art LLM/VLM agents.
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OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks
On 108 long-horizon real-world computer workflows, frontier agents complete at most 20.6% of tasks and fail mainly by losing hidden state, not by basic GUI control.
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ScaleWoB: Guiding GUI Agents with Coding Agents via Large-Scale Environmental Synthesis
ScaleWoB generates 100+ synthetic interactive GUI environments and 1000+ verifiable tasks as web pages, releasing a 120-task mobile benchmark where state-of-the-art agents achieve 27.92% success (17.82% on long-horizon tasks) versus 92.08% for humans, with synthetic results generalizing to real apps
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MMSkills: Towards Multimodal Skills for General Visual Agents
MMSkills packages multimodal procedural knowledge into state-conditioned skills with text, state cards, and multi-view keyframes, generated from public trajectories via an agentic process and used at inference via branch-loaded inspection to improve visual agents on GUI and game benchmarks.
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Skill-CMIB: Multimodal Agent Skill for Consistent Action via Conditional Multimodal Information Bottleneck
CMIB uses a conditional multimodal information bottleneck to create reusable agent skills that separate verbalizable text content from predictive perceptual residuals, improving execution stability.
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AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents
AndroidWorld is a dynamic, reproducible Android benchmark that generates unlimited natural-language tasks for autonomous agents and shows current agents succeed on only 30.6 percent of them.
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PhoneBuddy: Training Open Models for Agentic Phone Use
PhoneBuddy combines real-app and mock-app RL after shared SFT, raising real-phone task success from 36.67% to 45.33% and AndroidWorld from 60.3% to 83.2%.
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MobileExplorer: Accelerating On-Device Inference for Mobile GUI Agents via Online Exploration
MobileExplorer reduces on-device GUI agent reasoning steps and latency by 23% via parallel UI exploration, structured memory, and a two-level rollback while maintaining or improving task success rates.
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VLAA-GUI: Knowing When to Stop, Recover, and Search, A Modular Framework for GUI Automation
VLAA-GUI adds mandatory visual verifiers, multi-tier loop breakers, and on-demand search to GUI agents, reaching 77.5% on OSWorld and 61.0% on WindowsAgentArena with some models exceeding human performance.
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Mobile GUI Agents under Real-world Threats: Are We There Yet?
Introduces an app-content instrumentation framework and benchmark showing that examined GUI agents suffer 42.0% and 36.1% average misleading rates from third-party content in dynamic and static tests respectively.
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SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents
SeeClick improves visual GUI agents via GUI grounding pre-training on automatically curated data and introduces the ScreenSpot benchmark, with results indicating that stronger grounding boosts downstream task performance.
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Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application
This survey categorizes agentic environments for LLMs by eight attributes and domains, introduces symbolic and neural synthesis paradigms with evaluation, and outlines four agent evolution pathways plus three environment evolution paradigms.
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SE-GA: Memory-Augmented Self-Evolution for GUI Agents
SE-GA combines Test-Time Memory Extension for dynamic context retrieval with Memory-Augmented Self-Evolution training to reach 89.0% on ScreenSpot and 75.8% on AndroidControl-High.
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A Comprehensive Survey of Agents for Computer Use: Foundations, Challenges, and Future Directions
A survey of 87 agents for computer use and 33 datasets that introduces a three-dimensional taxonomy across domain, interaction, and agent perspectives and identifies six research gaps.
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CLI-Anything: Towards Agent-Native Computer Use
CLI-Anything advocates transforming applications into CLI-based protocols for agent-native interaction and introduces the CLI-Hub platform to support this shift away from GUI agents.
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X-OmniClaw Technical Report: A Unified Mobile Agent for Multimodal Understanding and Interaction
Describes X-OmniClaw, a multimodal mobile agent architecture using Omni Perception, Memory, and Action modules with behavior cloning for Android task execution.
- Beyond Screenshots: Evaluating VLMs' Understanding of UI Animations