OVOW reconstructs instance-level, simulation-ready 4D mesh scenes from monocular video via a four-stage training-free pipeline and introduces a new benchmark for structured Video-to-4D evaluation.
Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization.arXiv preprint arXiv:2506.11430, 2025a
4 Pith papers cite this work. Polarity classification is still indexing.
years
2026 4verdicts
UNVERDICTED 4representative citing papers
Rigel3D jointly generates rigged 3D meshes with geometry, skeleton topology, joint positions, and skinning weights using coupled surface and skeleton latent representations for image-conditioned animation-ready asset synthesis.
BrickAnything generates buildable brick structures from 3D point clouds via geometry-conditioned autoregressive prediction with structure-aware tree tokenization and post-training for stability.
An animator-centric skeleton generation method that uses semantic-aware tokenization and a learnable density interval module to produce controllable, high-quality skeletons on complex 3D meshes.
citing papers explorer
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One Video, One World: Turning Monocular Video into Physical 4D Scenes
OVOW reconstructs instance-level, simulation-ready 4D mesh scenes from monocular video via a four-stage training-free pipeline and introduces a new benchmark for structured Video-to-4D evaluation.
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Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation
Rigel3D jointly generates rigged 3D meshes with geometry, skeleton topology, joint positions, and skinning weights using coupled surface and skeleton latent representations for image-conditioned animation-ready asset synthesis.
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BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization
BrickAnything generates buildable brick structures from 3D point clouds via geometry-conditioned autoregressive prediction with structure-aware tree tokenization and post-training for stability.
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Animator-Centric Skeleton Generation on Objects with Fine-Grained Details
An animator-centric skeleton generation method that uses semantic-aware tokenization and a learnable density interval module to produce controllable, high-quality skeletons on complex 3D meshes.