MMSkills packages multimodal procedural knowledge into state-conditioned skills with text, state cards, and multi-view keyframes, generated from public trajectories via an agentic process and used at inference via branch-loaded inspection to improve visual agents on GUI and game benchmarks.
Boyuan Zheng, Boyu Gou, Jihyung Kil, Huan Sun, and Yu Su
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Tool-use agents suffer large accuracy drops from reward and transition perturbations but domain-randomized RL on static perturbations closes about 27% of the unseen transition gap while retaining most clean performance.
Proposes image-bank harness and ODE closed-loop data generation to boost multimodal deep search agents, reporting average score gains from 24.9% to 39.0% on 8 benchmarks for 8B model and 30.6% to 41.5% for 30B.
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When Simulation Lies: A Sim-to-Real Benchmark and Domain-Randomized RL Recipe for Tool-Use Agents
Tool-use agents suffer large accuracy drops from reward and transition perturbations but domain-randomized RL on static perturbations closes about 27% of the unseen transition gap while retaining most clean performance.