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Maestromotif: Skill design from artificial intelligence feedback.arXiv preprint arXiv:2412.08542

3 Pith papers cite this work. Polarity classification is still indexing.

3 Pith papers citing it

fields

cs.AI 2 cs.LG 1

years

2026 3

verdicts

UNVERDICTED 3

representative citing papers

Goal-Conditioned Agents that Learn Everything All at Once

cs.LG · 2026-05-22 · unverdicted · novelty 6.0

LEO enables efficient all-goals learning in goal-conditioned RL by jointly predicting for all goals in one network pass, yielding >250x speedup over relabelling and better performance on Craftax.

Hierarchical Behaviour Spaces

cs.AI · 2026-04-27 · unverdicted · novelty 6.0

Hierarchical Behaviour Spaces uses linear combinations of reward functions to induce expressive behavior spaces in hierarchical RL, yielding strong performance on NetHack primarily through better exploration rather than long-term planning.

citing papers explorer

Showing 3 of 3 citing papers.

  • Agentick: A Unified Benchmark for General Sequential Decision-Making Agents cs.AI · 2026-05-07 · unverdicted · none · ref 38

    Agentick is a new benchmark for sequential decision-making agents that evaluates RL, LLM, VLM, hybrid, and human approaches across 37 tasks and finds no single method dominates.

  • Goal-Conditioned Agents that Learn Everything All at Once cs.LG · 2026-05-22 · unverdicted · none · ref 37

    LEO enables efficient all-goals learning in goal-conditioned RL by jointly predicting for all goals in one network pass, yielding >250x speedup over relabelling and better performance on Craftax.

  • Hierarchical Behaviour Spaces cs.AI · 2026-04-27 · unverdicted · none · ref 8

    Hierarchical Behaviour Spaces uses linear combinations of reward functions to induce expressive behavior spaces in hierarchical RL, yielding strong performance on NetHack primarily through better exploration rather than long-term planning.