CineOrchestra unifies control of subjects, events, cameras, and shot transitions in cinematic video generation through entity-centric conditioning primitives and parameter-free coordinated rotary embeddings.
hub
Shotstream: Streaming multi-shot video generation for interactive storytelling
12 Pith papers cite this work. Polarity classification is still indexing.
hub tools
citation-role summary
citation-polarity summary
fields
cs.CV 12years
2026 12roles
baseline 1polarities
baseline 1representative citing papers
MSAVBench is the first comprehensive benchmark for multi-shot audio-video generation featuring four dimensions, challenging scenarios, and an adaptive hybrid evaluation framework that achieves 91.5% Spearman correlation with human judgments.
LongLive-2.0 delivers an NVFP4 parallel infrastructure that enables direct training of long multi-shot autoregressive diffusion video models and achieves up to 2.15x training and 1.84x inference speedups on Blackwell and other GPUs.
Echo-Forcing decouples stable anchors, compressed history, and recent dynamics in video diffusion KV caches using hierarchical memory, scene recall frames, and difference-aware decay to support interactive long video generation under bounded cache.
EntityBench is a new benchmark with detailed per-shot entity schedules from real media, and the EntityMem baseline using persistent per-entity memory achieves the highest character fidelity with Cohen's d of +2.33.
CausalCine enables real-time causal autoregressive multi-shot video generation via multi-shot training, content-aware memory routing for coherence, and distillation to few-step inference.
UnityShots uses fixed LTM and STM memory slots with boundary-conditioned gating and speaker tokens to achieve coherent multi-shot audio-video generation, leading open-source baselines on cross-shot coherence metrics.
A training-free framework that reorders shot generation and maintains per-entity visual memory improves cross-shot character, object, and scene consistency over narrative-order memory baselines.
OmniDirector introduces a grid-based camera representation and hierarchical prompt agent for multi-shot camera cloning in video diffusion models trained on million-scale unpaired data.
A frozen video diffusion backbone augmented with low-rank temporal adapters and a recursive prompt bank outperforms prior long-video generation methods on six benchmarks while tuning only 3.8% of parameters.
Introduces CineDance-1M dataset for multi-shot long-form text-to-audio-video generation along with CineBench and a model adaptation.
citing papers explorer
-
CineOrchestra: Unified Entity-Centric Conditioning for Cinematic Video Generation
CineOrchestra unifies control of subjects, events, cameras, and shot transitions in cinematic video generation through entity-centric conditioning primitives and parameter-free coordinated rotary embeddings.
-
MSAVBench: Towards Comprehensive and Reliable Evaluation of Multi-Shot Audio-Video Generation
MSAVBench is the first comprehensive benchmark for multi-shot audio-video generation featuring four dimensions, challenging scenarios, and an adaptive hybrid evaluation framework that achieves 91.5% Spearman correlation with human judgments.
-
LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation
LongLive-2.0 delivers an NVFP4 parallel infrastructure that enables direct training of long multi-shot autoregressive diffusion video models and achieves up to 2.15x training and 1.84x inference speedups on Blackwell and other GPUs.
-
Echo-Forcing: A Scene Memory Framework for Interactive Long Video Generation
Echo-Forcing decouples stable anchors, compressed history, and recent dynamics in video diffusion KV caches using hierarchical memory, scene recall frames, and difference-aware decay to support interactive long video generation under bounded cache.
-
EntityBench: Towards Entity-Consistent Long-Range Multi-Shot Video Generation
EntityBench is a new benchmark with detailed per-shot entity schedules from real media, and the EntityMem baseline using persistent per-entity memory achieves the highest character fidelity with Cohen's d of +2.33.
-
CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narratives
CausalCine enables real-time causal autoregressive multi-shot video generation via multi-shot training, content-aware memory routing for coherence, and distillation to few-step inference.
-
UnityShots: Memory-Driven Multi-Shot Audio-Video Generation with Boundary-Aware Gating
UnityShots uses fixed LTM and STM memory slots with boundary-conditioned gating and speaker tokens to achieve coherent multi-shot audio-video generation, leading open-source baselines on cross-shot coherence metrics.
-
GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling
A training-free framework that reorders shot generation and maintains per-entity visual memory improves cross-shot character, object, and scene consistency over narrative-order memory baselines.
-
OmniDirector: General Multi-Shot Camera Cloning without Cross-Paired Data
OmniDirector introduces a grid-based camera representation and hierarchical prompt agent for multi-shot camera cloning in video diffusion models trained on million-scale unpaired data.
-
Prompt-Adapter Context Routing for Parameter-Efficient Multi-Shot Long Video Extrapolation
A frozen video diffusion backbone augmented with low-rank temporal adapters and a recursive prompt bank outperforms prior long-video generation methods on six benchmarks while tuning only 3.8% of parameters.
-
CineDance: Towards Next-Generation Multi-Shot Long-Form Cinematic Audio-Video Generation
Introduces CineDance-1M dataset for multi-shot long-form text-to-audio-video generation along with CineBench and a model adaptation.
- Delta Forcing: Trust Region Steering for Interactive Autoregressive Video Generation