GroundShot introduces entity-grounded shot scheduling with online visual memory to improve consistency in multi-shot video generation and presents GroundBench for entity-level evaluation.
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Shotstream: Streaming multi-shot video generation for interactive storytelling
11 Pith papers cite this work. Polarity classification is still indexing.
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2026 11roles
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CineOrchestra unifies control of subjects, events, cameras, and shot transitions in cinematic video generation through entity-centric conditioning primitives and parameter-free coordinated rotary embeddings.
MSAVBench is the first comprehensive benchmark for multi-shot audio-video generation featuring four dimensions, challenging scenarios, and an adaptive hybrid evaluation framework that achieves 91.5% Spearman correlation with human judgments.
LongLive-2.0 delivers an NVFP4 parallel infrastructure that enables direct training of long multi-shot autoregressive diffusion video models and achieves up to 2.15x training and 1.84x inference speedups on Blackwell and other GPUs.
Echo-Forcing decouples stable anchors, compressed history, and recent dynamics in video diffusion KV caches using hierarchical memory, scene recall frames, and difference-aware decay to support interactive long video generation under bounded cache.
EntityBench is a new benchmark with detailed per-shot entity schedules from real media, and the EntityMem baseline using persistent per-entity memory achieves the highest character fidelity with Cohen's d of +2.33.
CausalCine enables real-time causal autoregressive multi-shot video generation via multi-shot training, content-aware memory routing for coherence, and distillation to few-step inference.
UnityShots uses fixed LTM and STM memory slots with boundary-conditioned gating and speaker tokens to achieve coherent multi-shot audio-video generation, leading open-source baselines on cross-shot coherence metrics.
OmniDirector introduces a grid-based camera representation and hierarchical prompt agent for multi-shot camera cloning in video diffusion models trained on million-scale unpaired data.
Introduces CineDance-1M dataset for multi-shot long-form text-to-audio-video generation along with CineBench and a model adaptation.
Delta Forcing constrains unreliable teacher supervision in autoregressive video models using an adaptive trust region based on latent trajectory deltas to improve consistency without losing event responsiveness.
citing papers explorer
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GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling
GroundShot introduces entity-grounded shot scheduling with online visual memory to improve consistency in multi-shot video generation and presents GroundBench for entity-level evaluation.
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CineOrchestra: Unified Entity-Centric Conditioning for Cinematic Video Generation
CineOrchestra unifies control of subjects, events, cameras, and shot transitions in cinematic video generation through entity-centric conditioning primitives and parameter-free coordinated rotary embeddings.
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MSAVBench: Towards Comprehensive and Reliable Evaluation of Multi-Shot Audio-Video Generation
MSAVBench is the first comprehensive benchmark for multi-shot audio-video generation featuring four dimensions, challenging scenarios, and an adaptive hybrid evaluation framework that achieves 91.5% Spearman correlation with human judgments.
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LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation
LongLive-2.0 delivers an NVFP4 parallel infrastructure that enables direct training of long multi-shot autoregressive diffusion video models and achieves up to 2.15x training and 1.84x inference speedups on Blackwell and other GPUs.
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Echo-Forcing: A Scene Memory Framework for Interactive Long Video Generation
Echo-Forcing decouples stable anchors, compressed history, and recent dynamics in video diffusion KV caches using hierarchical memory, scene recall frames, and difference-aware decay to support interactive long video generation under bounded cache.
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CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narratives
CausalCine enables real-time causal autoregressive multi-shot video generation via multi-shot training, content-aware memory routing for coherence, and distillation to few-step inference.
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UnityShots: Memory-Driven Multi-Shot Audio-Video Generation with Boundary-Aware Gating
UnityShots uses fixed LTM and STM memory slots with boundary-conditioned gating and speaker tokens to achieve coherent multi-shot audio-video generation, leading open-source baselines on cross-shot coherence metrics.
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OmniDirector: General Multi-Shot Camera Cloning without Cross-Paired Data
OmniDirector introduces a grid-based camera representation and hierarchical prompt agent for multi-shot camera cloning in video diffusion models trained on million-scale unpaired data.
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CineDance: Towards Next-Generation Multi-Shot Long-Form Cinematic Audio-Video Generation
Introduces CineDance-1M dataset for multi-shot long-form text-to-audio-video generation along with CineBench and a model adaptation.
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Delta Forcing: Trust Region Steering for Interactive Autoregressive Video Generation
Delta Forcing constrains unreliable teacher supervision in autoregressive video models using an adaptive trust region based on latent trajectory deltas to improve consistency without losing event responsiveness.