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The Essential Role of Causality in Foundation World Models for Embodied AI

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arxiv 2402.06665 v2 pith:6RHHMWJD submitted 2024-02-06 cs.AI cs.CLcs.LGcs.RO

classification cs.AIcs.CLcs.LGcs.RO
keywords modelsagentscausalityembodiedfoundationworldinteractionsaccurately
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Recent advances in foundation models, especially in large multi-modal models and conversational agents, have ignited interest in the potential of generally capable embodied agents. Such agents will require the ability to perform new tasks in many different real-world environments. However, current foundation models fail to accurately model physical interactions and are therefore insufficient for Embodied AI. The study of causality lends itself to the construction of veridical world models, which are crucial for accurately predicting the outcomes of possible interactions. This paper focuses on the prospects of building foundation world models for the upcoming generation of embodied agents and presents a novel viewpoint on the significance of causality within these. We posit that integrating causal considerations is vital to facilitating meaningful physical interactions with the world. Finally, we demystify misconceptions about causality in this context and present our outlook for future research.

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Forward citations

Cited by 12 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. How Can Driving World Models Do Counterfactual Prediction?

    cs.CV 2026-08 accept novelty 6.0 of 10

    Direct action-conditioned prediction by driving world models is not true counterfactual prediction; supplying the observed factual continuation via a frozen-model completion pipeline substantially recovers the matched...

  2. Thinking in Video: Can Video Generators Really Reason About the Real World?

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Video generators show a perception-prediction gap: they can generate plausible continuations while failing explicit visual reasoning tests.

  3. A Comprehensive Survey on World Models for Embodied AI

    cs.CV 2025-10 conditional novelty 6.0 of 10

    A unified three-axis taxonomy — functionality, temporal modeling, spatial representation — organizes the world-model literature for embodied AI.

  4. Matrix-Game: Interactive World Foundation Model

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A 17B-parameter diffusion model generates controllable, physically consistent Minecraft video from a reference image and user actions, beating Oasis and MineWorld on a new benchmark.

  5. LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments

    cs.RO 2026-07 conditional novelty 5.0 of 10

    LeapBot-WA shows robot policies can be trained with latent world-model predictions instead of pixel video generation, hitting state-of-the-art for predictive action models and staying competitive with generative WAMs.

  6. Autonomous Video Generation with Counterfactual Controllability for Self-Evolving World Models

    cs.CV 2026-06 unverdicted novelty 5.0 of 10

    Video generation provides partial world models; counterfactual controllability is presented as the key requirement for self-evolving ones.

  7. CARL-GT: Evaluating Causal Reasoning Capabilities of Large Language Models

    cs.CL 2024-12 conditional novelty 5.0 of 10

    A causal reasoning benchmark with graph and tabular data shows open-source LLMs are weak at causal discovery from tables, and reveals that task correlations do not align with the benchmark's three categories.

  8. Exploring the Link Between Bayesian Inference and Embodied Intelligence: Toward Open Physical-World Embodied AI Systems

    cs.AI 2025-07 conditional novelty 4.0 of 10

    A position paper arguing that Bayesian inference could become a key design principle for embodied AI in open physical worlds, using Sutton's search-and-learning lens to explain its current absence.

  9. Reconstructing 4D Spatial Intelligence: A Survey

    cs.CV 2025-07 accept novelty 4.0 of 10

    A review that classifies 4D scene reconstruction methods into five progressive levels: low-level cues, scene components, dynamic scenes, interactions, and physics.

  10. Efficient and Generalizable Environmental Understanding for Visual Navigation

    cs.AI 2025-06 conditional novelty 4.0 of 10

    Adding an auxiliary next-state prediction loss to EmbCLIP substantially improves object and point navigation in RoboTHOR and Habitat and boosts supervised vision-and-language navigation baselines.

  11. Position: Foundation Models Need Digital Twin Representations

    cs.LG 2025-05 conditional novelty 4.0 of 10

    A position paper proposes replacing token-based representations in foundation models with outcome-driven digital twin representations that explicitly encode physical and semantic structure.

  12. From 2D to 3D Cognition: A Brief Survey of General World Models

    cs.CV 2025-06 conditional novelty 3.0 of 10

    A survey proposing a two-pillar, three-capability framework that organizes recent AI world models by their transition from 2D visual prediction to 3D cognition.

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