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arxiv: 2402.07082 · v2 · pith:5E4AZ6AZ · submitted 2024-02-11 · cs.LG · cs.GT· stat.ML

Refined Sample Complexity for Markov Games with Independent Linear Function Approximation

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classification cs.LG cs.GTstat.ML
keywords cursefunctionlinearmulti-agentswhenapproximationsconvergencedependency
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Markov Games (MG) is an important model for Multi-Agent Reinforcement Learning (MARL). It was long believed that the "curse of multi-agents" (i.e., the algorithmic performance drops exponentially with the number of agents) is unavoidable until several recent works (Daskalakis et al., 2023; Cui et al., 2023; Wang et al., 2023). While these works resolved the curse of multi-agents, when the state spaces are prohibitively large and (linear) function approximations are deployed, they either had a slower convergence rate of $O(T^{-1/4})$ or brought a polynomial dependency on the number of actions $A_{\max}$ -- which is avoidable in single-agent cases even when the loss functions can arbitrarily vary with time. This paper first refines the AVLPR framework by Wang et al. (2023), with an insight of designing *data-dependent* (i.e., stochastic) pessimistic estimation of the sub-optimality gap, allowing a broader choice of plug-in algorithms. When specialized to MGs with independent linear function approximations, we propose novel *action-dependent bonuses* to cover occasionally extreme estimation errors. With the help of state-of-the-art techniques from the single-agent RL literature, we give the first algorithm that tackles the curse of multi-agents, attains the optimal $O(T^{-1/2})$ convergence rate, and avoids $\text{poly}(A_{\max})$ dependency simultaneously.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximation

    cs.LG 2026-05 unverdicted novelty 8.0

    The work gives the first algorithms for general robust Markov games with linear function approximation whose sample complexity breaks the curse of multiagency for large state spaces in both generative and online settings.