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arxiv: 2404.00714 · v1 · pith:PJ2NIIAN · submitted 2024-03-31 · cs.CV

Neural Radiance Field-based Visual Rendering: A Comprehensive Review

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keywords nerfresearchfieldneuralacademiccomprehensivedevelopmentdiscussion
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In recent years, Neural Radiance Fields (NeRF) has made remarkable progress in the field of computer vision and graphics, providing strong technical support for solving key tasks including 3D scene understanding, new perspective synthesis, human body reconstruction, robotics, and so on, the attention of academics to this research result is growing. As a revolutionary neural implicit field representation, NeRF has caused a continuous research boom in the academic community. Therefore, the purpose of this review is to provide an in-depth analysis of the research literature on NeRF within the past two years, to provide a comprehensive academic perspective for budding researchers. In this paper, the core architecture of NeRF is first elaborated in detail, followed by a discussion of various improvement strategies for NeRF, and case studies of NeRF in diverse application scenarios, demonstrating its practical utility in different domains. In terms of datasets and evaluation metrics, This paper details the key resources needed for NeRF model training. Finally, this paper provides a prospective discussion on the future development trends and potential challenges of NeRF, aiming to provide research inspiration for researchers in the field and to promote the further development of related technologies.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene

    cs.CV 2026-04 unverdicted novelty 7.0

    MU-GeNeRF combines source-view and target-view uncertainties via a heteroscedastic loss to enable distractor-aware generalizable NeRF reconstruction that matches scene-specific methods.

  2. An Object-Centered Data Acquisition Method for 3D Gaussian Splatting using Mobile Phones

    cs.CV 2026-04 unverdicted novelty 6.0

    A guided mobile capture method for object-centered 3D Gaussian Splatting uses sensor-based pose alignment and area-weighted spherical coverage to achieve superior reconstruction quality with fewer images than free cap...