REVIEW 3 major objections 7 minor 2 cited by
HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videos
T0 review · 3 major / 7 minor · reviewed 2026-08-12 · deepseek-v4-flash
Pith's one-line read HOT3D introduces a public egocentric multi-view dataset with motion-capture ground truth for hands and objects, and shows that multi-view methods beat single-view baselines on hand tracking, object pose, and 3D lifting.
desk verdict A genuinely novel, large-scale egocentric multi-view hand-object dataset with mocap ground truth; the experiments are suggestive but the annotation accuracy is under-quantified. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The load-bearing object is the dataset's capture protocol: two head-mounted devices record several cameras that are triggered by a hardware timecode to produce synchronized views of the same hand-object scene, while a rig of infrared optical-marker cameras tracks small reflective markers glued to the hands and objects. Marker trajectories are fit to scanned 3D models of each hand and object to produce per-frame ground-truth poses. The claim-carrying mechanism is the controlled comparison: the paper deliberately runs single-view and multi-view versions of the same method on the same frames, so the only changed variable is the number of synchronized views. The multi-view baselines are simple, involving two-view training with view masking for the hand tracker, generalized PnP over correspondences from all views for pose estimation, and row-wise nearest-neighbor matching of self-supervised features across a stereo pair for 3D lifting.
What would settle it
Take a held-out subset of the released training frames, re-run the marker-to-model fitting with an independent procedure, and compare the result with the published ground truth; if the disagreement approaches the 5 cm or 5 degree thresholds used in the recall metrics on a substantial fraction of frames, the supervision quality and the resulting multi-view gains would need to be re-derived. A second check is to train the same single-view baselines on HOT3D training splits and submit to the official test server: if a single-view model matches the reported multi-view recall, the claimed multi-view advantage collapses.
Extended reading notes
Core claim
The discovery is the dataset itself and the empirical pattern it exposes. HOT3D offers over 833 minutes of egocentric multi-view video, more than 3.7 million images from 19 subjects interacting with 33 rigid objects, with per-frame ground-truth poses of both hands and objects obtained by an optical-marker motion-capture system, plus 3D object meshes, hand models in two formats, and, for one device, SLAM point clouds and eye gaze. The paper runs three controlled comparisons: a hand tracker trained and tested in single-view versus two-view mode, a pose estimator extended from a single RGB image to multiple synchronized views, and a stereo-match method for finding the 3D location of a handheld object. In all three, the multi-view variant outperforms its single-view counterpart, with lower mean keypoint error, 8 to 12 percentage points higher object-pose recall, and a jump in 5 cm 3D-lifting recall from 14.3 percent to 64.4 percent when ground-truth masks are used.
Load-bearing premise
The load-bearing premise is that the optical-marker motion-capture system yields ground-truth poses accurate enough to train and evaluate on; the paper filters out about a quarter of frames as missing or low quality, but reports no quantitative error of the mocap pipeline.
Editorial extensions
If this is right
- HOT3D gives the community a public test bed where multi-view egocentric methods can be trained and compared on real-device data, not just synthetic or exocentric captures.
- The two-view consumer-headset configuration being sufficient for large gains means hardware that already ships to consumers can support improved tracking.
- The curated clips and the validity mask let researchers use the unannotated frames for self-supervised pretraining while benchmarking on the 1.16 million validated frames.
- The multi-view baseline results define a realistic first benchmark for the three tasks, so subsequent methods can be measured against numbers that already show the single-view ceiling.
Reading between the lines
- The same multi-view advantage likely transfers to other egocentric tasks the paper does not evaluate, such as hand-object contact estimation or action recognition, because extra views reduce occlusion and provide metric depth cues.
- Because the glasses-prototype recordings include eye gaze, one untested extension is gaze-conditioned object lifting, using the gaze ray as an additional correspondence prior to sharpen localization in the coarse 10 cm regime.
- The roughly 23 percent of frames released without valid annotations could be exploited by self-supervised multi-view consistency losses; measuring how much of the reported gap closes with unlabeled frames would isolate the value of the labeled ground truth.
- A direct comparison of the marker-based ground truth against an independent RGB-D optimization on the same scenes would put a number on the annotation quality, which the paper leaves implicit.
Signed reviews
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. This paper introduces HOT3D, a public dataset for egocentric 3D hand and object tracking, containing 833 minutes / 1.5M multi-view frames (3.7M+ images) from Project Aria and Quest 3, with 19 subjects and 33 rigid objects. Ground-truth 6DoF poses of hands (in UmeTrack and MANO formats) and objects are obtained from an optical-marker OptiTrack mocap system; object models come from an in-house scanner with PBR materials. The paper presents three experimental comparisons of multi-view vs single-view baselines: UmeTrack-based 3D hand tracking (Table 2), a multi-view extension of FoundPose for 6DoF object pose estimation (Table 3), and a DINOv2 stereo-matching method for 3D lifting of unknown in-hand objects (Table 5), all reporting that multi-view input substantially improves accuracy over single-view. The dataset also provides validity masks, training/test splits with hidden test annotations, curated clips, and object onboarding sequences.
Significance. If the claims hold, HOT3D fills a clear gap: it is the first large-scale dataset combining multi-view, hardware-time-synchronized egocentric images from real headsets with marker-based mocap ground truth for hands and objects, and it enables benchmarking of multi-view methods on realistic AR/VR hardware. The paper is transparent in several respects: it releases all 1.5M frames, provides validity masks from visual inspection, defines train/test subject splits, uses a public test server for test annotations, and includes object meshes with PBR materials. The proposed baselines, especially the multi-view FoundPose extension and StereoMatch, provide useful starting points. However, the core premise of 'high-quality ground-truth annotations' is not quantitatively validated, and the significance of the multi-view gains is not statistically substantiated; these issues must be addressed before the dataset's value can be fully assessed.
major comments (3)
- [Sec. 3 and Appendix C] The paper repeatedly characterizes the ground-truth annotations as 'high-quality' (Abstract, Sec. 1, Table 1 caption), but no quantitative accuracy measure of the marker-based mocap pipeline is reported anywhere. The only quality control is manual visual inspection (Sec. 3), which flags gross misalignments but cannot measure sub-centimeter pose errors. Appendix C describes 3 mm optical markers, ~19 markers per hand and ~10 per object, semi-automatic registration, and model fitting, yet gives no reprojection errors, marker-trajectory residuals, or comparison with an independent ground truth. Because the same poses are used to train and evaluate all baselines (Tables 2-5) and to define the in-hand masks and 3D locations (Sec. 4.3-4.4), any systematic GT error is inherited by every reported number. I request a quantitative validation, e.g., per-hand and per-object model-fit residuals, marker reconstruction errors, temporal consistency statistics, and a spot check against manually annotated keypoints or depth-based ICP on a subset of frames, along with the distribution of the visual-inspection rejections.
- [Tables 2-5, Sec. 4] All experimental results are reported as point estimates without error bars, confidence intervals, or per-sequence/per-subject variation. The abstract and conclusion state that multi-view methods 'significantly outperform' single-view methods; this claim is not statistically supported. The frames in a clip are temporally highly correlated, so the effective sample size is much smaller than the number of frames, and a difference of 8-12 percentage points (Table 3) may not be significant if only a few subjects or sequences drive the effect. Please provide variance estimates (e.g., bootstrap confidence intervals over clips or subjects) for the key comparisons in Tables 2, 3, and 5, and describe how the authors accessed the hidden test annotations (public evaluation server or direct labels), since this affects the reproducibility of the reported numbers.
- [Sec. 4.3, Tables 4-5] The evaluation protocol for the in-hand object tasks relies on threshold definitions stated without justification: an object is 'in-hand' if the minimum distance between object and hand mesh vertices is below 1 cm and the object moves faster than 1 cm/s (Sec. 4.3). The reported mIoU (Table 4) and recall rates (Table 5) are conditional on these thresholds, and the multi-view advantage in Table 5 is computed on this filtered subset. No sensitivity analysis is provided, so it is unclear whether the magnitude of the multi-view gains, or even their sign, would persist under reasonable alternative thresholds (e.g., 0.5 cm or 2 cm, or velocity thresholds of 0.5/2 cm/s). I request a sensitivity analysis for the main results in Table 5, or explicit evidence that the conclusions are robust to these choices.
minor comments (7)
- [Title] The title contains 'T racking' with an erroneous space; it should be 'Tracking'.
- [Sec. 3] The sentence 'manually flagging frames were rendering of hand and object models in the ground-truth poses is not closely aligned with the observed image' is ungrammatical; it should read 'manually flagging frames where the rendering of hand and object models in the ground-truth poses is not closely aligned with the observed image'.
- [Sec. 4.1] The '41% improvement' is a relative reduction in MKPE (13.4/9.5 = 15.4/10.9 = 1.41); please state this explicitly to avoid reader confusion with absolute differences.
- [Sec. 4.4] The 'robust mean of the 3D point set' in StereoMatch is undefined; specify the estimator (e.g., trimmed mean, median, or RANSAC-based consensus) and its parameters.
- [Sec. 4.2-4.4] The code for the proposed multi-view extensions (FoundPose-mv and StereoMatch) is not linked; providing executables or detailed hyperparameters would improve reproducibility of the baseline results.
- [Table 5] The HandProxy row shows a dash in the 'Views' column; clarify whether this baseline is evaluated in a single-view or multi-view manner.
- [Abstract and Sec. 3] The phrasing 'over 3.7M+ images' in the abstract and '3.7M+ images' in Sec. 3 is inconsistent; unify the notation.
Circularity Check
No material circularity: dataset paper with independent held-out evaluations; self-citations are not load-bearing.
full rationale
HOT3D is an empirical dataset paper rather than a derivation. The load-bearing claim that multi-view methods outperform single-view counterparts is supported by evaluations on held-out test clips (Sec. 3: 'Ground-truth annotations for the test split are accessible only by dedicated evaluation servers'), with metrics computed against motion-capture-derived poses that are not produced by the methods being evaluated. The multi-view baselines are not equivalent to their inputs by construction: the FoundPose extension solves generalized PnP from correspondences across all views (Sec. 4.2), and StereoMatch triangulates DINOv2 stereo correspondences (Sec. 4.4); neither reduces to a fitted parameter. The UmeTrack hand-tracking comparison uses the same trained model in single- and two-view modes evaluated on UmeTrack and HOT3D test frames (Sec. 4.1, Table 2). Author-overlap citations exist (UmeTrack [26], optical-marker hand fitting [25], FoundPose [50]), but they are used as published baselines or annotation components, not as assumed conclusions or uniqueness theorems. The main caveat is data quality: the motion-capture pipeline is described without a quantitative accuracy report (Appendix C; Sec. 3 notes 1.16M of 1.5M frames passed manual visual inspection). That is a correctness/quality risk that would affect all numbers, but it is not circularity because the ground truth is independent of the predictor outputs and the single-view vs multi-view comparisons inherit the same ground truth.
Assumptions & free parameters
free parameters (3)
- In-hand object definition thresholds =
1 cm mesh-to-mesh distance and 1 cm/s velocity
- StereoMatch correspondence hyperparameters =
420x420 crop resolution, up to 500 correspondences
- Correctness thresholds for pose and location recall =
5/10/20 cm and 5/10/20 degrees
assumptions (4)
- domain assumption Optical marker mocap yields ground-truth poses accurate enough for training and evaluation, and 3 mm markers do not alter natural hand-object interaction.
- domain assumption Manual visual inspection correctly separates valid from low-quality annotated frames, and the 1.16M-frame validity mask does not bias results.
- domain assumption Aria MPS SLAM and the 7DoF alignment to the OptiTrack frame yield metric, gravity-aligned, millimeter-accurate camera poses.
- domain assumption DINOv2 features are repeatable enough across synchronized egocentric views for template retrieval and stereo matching.
Cite this review
Pith. "Pith review of HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videos." pith.science (2026). https://pith.science/paper/VC4XHWIO
@misc{pith2026241119167,
author = {Pith},
title = {Pith review of: HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videos},
year = {2026},
howpublished = {\url{https://pith.science/paper/VC4XHWIO}},
note = {Machine review of arXiv:2411.19167}
}
read the original abstract
We introduce HOT3D, a publicly available dataset for egocentric hand and object tracking in 3D. The dataset offers over 833 minutes (3.7M+ images) of recordings that feature 19 subjects interacting with 33 diverse rigid objects. In addition to simple pick-up, observe, and put-down actions, the subjects perform actions typical for a kitchen, office, and living room environment. The recordings include multiple synchronized data streams containing egocentric multi-view RGB/monochrome images, eye gaze signal, scene point clouds, and 3D poses of cameras, hands, and objects. The dataset is recorded with two headsets from Meta: Project Aria, which is a research prototype of AI glasses, and Quest 3, a virtual-reality headset that has shipped millions of units. Ground-truth poses were obtained by a motion-capture system using small optical markers attached to hands and objects. Hand annotations are provided in the UmeTrack and MANO formats, and objects are represented by 3D meshes with PBR materials obtained by an in-house scanner. In our experiments, we demonstrate the effectiveness of multi-view egocentric data for three popular tasks: 3D hand tracking, model-based 6DoF object pose estimation, and 3D lifting of unknown in-hand objects. The evaluated multi-view methods, whose benchmarking is uniquely enabled by HOT3D, significantly outperform their single-view counterparts.
Figures
Figures from the paper (10 more)
Forward citations
Cited by 2 Pith papers
-
CoMind: Understanding Collaborative Human Activity from Multiple Minds and Views
CoMind releases 41 h of synchronized multi-view cooking collaboration with social-cue annotations and three ToM-oriented benchmarks on which current VLMs score poorly until fine-tuned.
-
Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning
Open-AoE releases 2,000 hours of smartphone egocentric manipulation video with MANO hand poses, camera trajectories, atomic action labels, and training tools for VLA and world-model pipelines.
Reference graph
Works this paper leans on
-
[1]
Sven Bambach, Stefan Lee, David J. Crandall, and Chen Y u. Lending a hand: Detecting hands and recognizing activities in complex egocentric interactions. InICCV, 2015. 3
work page 2015
-
[2]
The precision of the human hand: variability in pinch strength and manual dexterity.Symmetry, 2022
Ameline Bardo, Katie Town, Tracy L Kivell, Georgina Donati, Haiko Ballieux, Cosmin Stamate, Trudi Edginton, and Gillian S Forrester. The precision of the human hand: variability in pinch strength and manual dexterity.Symmetry, 2022. 1
work page 2022
-
[3]
BEHA VE: Dataset and method for tracking human object interactions
Bharat Lal Bhatnagar, Xianghui Xie, Ilya Petrov, Cristian Smin- chisescu, Christian Theobalt, and Gerard Pons-Moll. BEHA VE: Dataset and method for tracking human object interactions. In CVPR, 2022. 3
work page 2022
-
[4]
Learning OpenCV: Computer vision with the OpenCV library.O’REILLY, 2008
Gary Bradski. Learning OpenCV: Computer vision with the OpenCV library.O’REILLY, 2008. 8
work page 2008
-
[5]
ContactPose: A dataset of grasps with object contact and hand pose
Samarth Brahmbhatt, Catherine Ham, Charles C Kemp, and James Hays. ContactPose: A dataset of grasps with object contact and hand pose. InECCV, 2020. 3
work page 2020
-
[6]
Bullock, Thomas Feix, and Aaron M
Ian M. Bullock, Thomas Feix, and Aaron M. Dollar. The Y ale human grasping dataset: Grasp, object, and task data in household and machine shop environments.IJRR, 2015. 3
work page 2015
-
[7]
The YCV object and model set: Towards common benchmarks for manipulation research
Berk Calli, Arjun Singh, Aaron Walsman, Siddhartha Srinivasa, Pieter Abbeel, and Aaron M Dollar. The YCV object and model set: Towards common benchmarks for manipulation research. In ICAR, 2015. 3
work page 2015
-
[8]
Narang, Karl V an Wyk, Umar Iqbal, Stan Birchfield, Jan Kautz, and Dieter Fox
Y u-Wei Chao, Wei Y ang, Y u Xiang, Pavlo Molchanov, Ankur Handa, Jonathan Tremblay, Y ashraj S. Narang, Karl V an Wyk, Umar Iqbal, Stan Birchfield, Jan Kautz, and Dieter Fox. DexYCB: A benchmark for capturing hand grasping of objects. InCVPR,
Show all 76 references
-
[9]
Dense hand-object(HO) GraspNet with full grasping taxonomy and dynamics
Woojin Cho, Jihyun Lee, Minjae Yi, Minje Kim, Taeyun Woo, Donghwan Kim, Taewook Ha, Hyokeun Lee, Je-Hwan Ryu, Woon- tack Woo, and Tae-Kyun Kim. Dense hand-object(HO) GraspNet with full grasping taxonomy and dynamics. InECCV, 2024. 3
2024
-
[10]
Rescaling egocentric vision: Collection, pipeline and challenges for EPIC-KITCHENS-100.IJCV, 2022
Dima Damen, Hazel Doughty, Giovanni Maria Farinella, Antonino Furnari, Jian Ma, Evangelos Kazakos, Davide Moltisanti, Jonathan Munro, Toby Perrett, Will Price, and Michael Wray. Rescaling egocentric vision: Collection, pipeline and challenges for EPIC-KITCHENS-100.IJCV, 2022. 3
2022
-
[11]
BlenderProc: Reducing the reality gap with photorealistic rendering
Maximilian Denninger, Martin Sundermeyer, Dominik Winkel- bauer, Dmitry Olefir, Tom´aˇs Hodaˇn, Y oussef Zidan, Mohamad Elbadrawy, Markus Knauer, Harinandan Katam, and Ahsan Lodhi. BlenderProc: Reducing the reality gap with photorealistic rendering. RSS W orkshops, 2020. 3
2020
-
[12]
Blenderproc
Maximilian Denninger, Martin Sundermeyer, Dominik Winkel- bauer, Y oussef Zidan, Dmitry Olefir, Mohamad Elbadrawy, Ahsan Lodhi, and Harinandan Katam. Blenderproc. arXiv preprint arXiv:1911.01911, 2019. 3
1911 arXiv
-
[13]
Project Aria: A new tool for egocentric multi-modal AI research, 2023
Jakob Engel, Kiran Somasundaram, Michael Goesele, Albert Sun, Alexander Gamino, Andrew Turner, Arjang Talattof, Arnie Y uan, Bilal Souti, Brighid Meredith, Cheng Peng, Chris Sweeney, Cole Wilson, Dan Barnes, Daniel DeTone, David Caruso, Derek V alleroy, Dinesh Ginjupalli, Dunc...
2023
-
[14]
The P ASCAL visual object classes (VOC) challenge.IJCV, 2010
Mark Everingham, Luc V an Gool, Christopher KI Williams, John Winn, and Andrew Zisserman. The P ASCAL visual object classes (VOC) challenge.IJCV, 2010. 3
2010
-
[15]
ARCTIC: A dataset for dexterous bimanual hand-object manipulation
Zicong Fan, Omid Taheri, Dimitrios Tzionas, Muhammed Kocabas, Manuel Kaufmann, Michael J Black, and Otmar Hilliges. ARCTIC: A dataset for dexterous bimanual hand-object manipulation. InCVPR, 2023. 3, 4
2023
-
[16]
Alireza Fathi, Xiaofeng Ren, and James M. Rehg. Learning to recognize objects in egocentric activities. InCVPR, 2011. 3
2011
-
[17]
Category-level 6D object pose estimation in the wild: A semi-supervised learning approach and a new dataset
Y ang Fu and Xiaolong Wang. Category-level 6D object pose estimation in the wild: A semi-supervised learning approach and a new dataset. NeurIPS, 2022. 3
2022
-
[18]
First-person hand action benchmark with RGB-D videos and 3D hand pose annotations
Guillermo Garcia-Hernando, Shanxin Y uan, Seungryul Baek, and Tae-Kyun Kim. First-person hand action benchmark with RGB-D videos and 3D hand pose annotations. InCVPR, 2018. 3
2018
-
[19]
Are we ready for autonomous driving? The KITTI vision benchmark suite
Andreas Geiger, Philip Lenz, and Raquel Urtasun. Are we ready for autonomous driving? The KITTI vision benchmark suite. In CVPR, 2012. 3
2012
-
[20]
Zero-shot category-level object pose estimation
Walter Goodwin, Sagar V aze, Ioannis Havoutis, and Ingmar Posner. Zero-shot category-level object pose estimation. InECCV, 2022. 8
2022
-
[21]
HANDAL: A dataset of real-world manipulable object categories with pose annotations, affordances, and reconstructions
Andrew Guo, Bowen Wen, Jianhe Y uan, Jonathan Tremblay, Stephen Tyree, Jeffrey Smith, and Stan Birchfield. HANDAL: A dataset of real-world manipulable object categories with pose annotations, affordances, and reconstructions. InIROS, 2023. 3
2023
-
[22]
In-hand 3D object scanning from an RGB sequence
Shreyas Hampali, Tomas Hodan, Luan Tran, Lingni Ma, Cem Keskin, and Vincent Lepetit. In-hand 3D object scanning from an RGB sequence. InCVPR, 2023. 5
2023
-
[23]
HOnnotate: A method for 3D annotation of hand and object poses
Shreyas Hampali, Mahdi Rad, Markus Oberweger, and Vincent Lepetit. HOnnotate: A method for 3D annotation of hand and object poses. InCVPR, pages 3196–3206, 2020. 3
2020
-
[24]
Keypoint transformer: Solving joint identification in challenging hands and object interactions for accurate 3D pose estimation
Shreyas Hampali, Sayan Deb Sarkar, Mahdi Rad, and Vincent Lepetit. Keypoint transformer: Solving joint identification in challenging hands and object interactions for accurate 3D pose estimation. InCVPR, 2022. 3
2022
-
[25]
Twigg, and Kenrick Kin
Shangchen Han, Beibei Liu, Robert Wang, Y uting Y e, Christo- pher D. Twigg, and Kenrick Kin. Online optical marker-based hand tracking with deep labels.ACM Trans. Graph., 37(4):166:1– 166:10, July 2018. 13
2018
-
[26]
UmeTrack: Unified multi-view end-to-end hand tracking for VR
Shangchen Han, Po-chen Wu, Y ubo Zhang, Beibei Liu, Linguang Zhang, Zheng Wang, Weiguang Si, Peizhao Zhang, Y ujun Cai, Tomas Hodan, et al. UmeTrack: Unified multi-view end-to-end hand tracking for VR. InSIGGRAPH Asia 2022, 2022. 3, 4, 5, 6, 13
2022
-
[27]
Learning joint reconstruction of hands and manipulated objects
Y ana Hasson, G¨ul V arol, Dimitrios Tzionas, Igor Kalevatykh, Michael J Black, Ivan Laptev, and Cordelia Schmid. Learning joint reconstruction of hands and manipulated objects. InCVPR, 2019. 3
2019
-
[28]
Mask R-CNN
Kaiming He, Georgia Gkioxari, Piotr Doll´ar, and Ross Girshick. Mask R-CNN. ICCV, 2017. 7
2017
-
[29]
Towards 3D hand tracking using a deformable model
Tony Heap and David Hogg. Towards 3D hand tracking using a deformable model. InProceedings of the Second International Conference on Automatic F ace and Gesture Recognition, 1996. 3
1996
-
[30]
Model based training, detection and pose estimation of texture-less 3D objects in heavily cluttered scenes
Stefan Hinterstoisser, Vincent Lepetit, Slobodan Ilic, Stefan Holzer, Gary Bradski, Kurt Konolige, and Nassir Navab. Model based training, detection and pose estimation of texture-less 3D objects in heavily cluttered scenes. InACCV, 2013. 3
2013
-
[31]
T -LESS: An RGB-D dataset for 6D pose estimation of texture-less objects.WACV, 2017
Tom´aˇs Hodaˇn, Pavel Haluza,ˇStˇep´an Obdrˇz´alek, Jiˇr´ı Matas, Mano- lis Lourakis, and Xenophon Zabulis. T -LESS: An RGB-D dataset for 6D pose estimation of texture-less objects.WACV, 2017. 3
2017
-
[32]
BOP: Benchmark for 6D object pose estimation.ECCV, 2018
Tom´aˇs Hodaˇn, Frank Michel, Eric Brachmann, Wadim Kehl, Anders Glent Buch, Dirk Kraft, Bertram Drost, Joel Vidal, Stephan Ihrke, Xenophon Zabulis, Caner Sahin, Fabian Manhardt, Federico Tombari, Tae-Kyun Kim, Jiˇr´ı Matas, and Carsten Rother. BOP: Benchmark for 6D object pos...
2018
-
[33]
BOP Challenge 2020 on 6D object localization
Tom´aˇs Hodaˇn, Martin Sundermeyer, Bertram Drost, Y ann Labb´e, Eric Brachmann, Frank Michel, Carsten Rother, and Jiˇr´ı Matas. BOP Challenge 2020 on 6D object localization. InECCV, 2020. 3, 4
2020
-
[34]
BOP challenge 2023 on detection, segmentation and pose estimation of seen and unseen rigid objects
Tom´aˇs Hodaˇn, Martin Sundermeyer, Y ann Labb´e, V an Nguyen Nguyen, Gu Wang, Eric Brachmann, Bertram Drost, Vincent Lepetit, Carsten Rother, and Jiˇr´ı Matas. BOP challenge 2023 on detection, segmentation and pose estimation of seen and unseen rigid objects. CVPRW, 2024. 3, 5
2023
-
[35]
Photorealistic image synthesis for object instance detection
Tom´aˇs Hodaˇn, Vibhav Vineet, Ran Gal, Emanuel Shalev, Jon Hanzelka, Treb Connell, Pedro Urbina, Sudipta Sinha, and Brian Guenter. Photorealistic image synthesis for object instance detection. ICIP, 2019. 4
2019
-
[36]
House- Cat6D – a large-scale multi-modal category level 6D object perception dataset with household objects in realistic scenarios
HyunJun Jung, Guangyao Zhai, Shun-Cheng Wu, Patrick Ruhkamp, Hannah Schieber, Giulia Rizzoli, Pengyuan Wang, Hongcheng Zhao, Lorenzo Garattoni, Sven Meier, et al. House- Cat6D – a large-scale multi-modal category level 6D object perception dataset with household objects in rea...
2022 arXiv
-
[37]
Efficient intersection of three quadrics and applications in computer vision
Zuzana Kukelova, Jan Heller, and Andrew Fitzgibbon. Efficient intersection of three quadrics and applications in computer vision. In CVPR, 2016. 7
2016
-
[38]
H2O: A benchmark for egocentric hand-object interaction recognition.IEEE Transactions on Multimedia, 2020
Taein Kwon, Bugra Tekin, Jan Stuhmer, Federica Bogo, and Marc Pollefeys. H2O: A benchmark for egocentric hand-object interaction recognition.IEEE Transactions on Multimedia, 2020. 3
2020
-
[39]
HOI4D: A 4D egocentric dataset for category-level human-object interaction
Y unze Liu, Y un Liu, Che Jiang, Kangbo Lyu, Weikang Wan, Hao Shen, Boqiang Liang, Zhoujie Fu, He Wang, and Li Yi. HOI4D: A 4D egocentric dataset for category-level human-object interaction. In CVPR, 2022. 3
2022
-
[40]
The PBR guide
Wes McDermott. The PBR guide. Allegorithmic, 2018. 2, 4
2018
-
[41]
Quest 3.https://www.meta.com/quest/quest- 3/, 2023
Meta. Quest 3.https://www.meta.com/quest/quest- 3/, 2023. 1, 2, 4, 13
2023
-
[42]
NeRF: Representing scenes as neural radiance fields for view synthesis.ECCV, 2020
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng. NeRF: Representing scenes as neural radiance fields for view synthesis.ECCV, 2020. 5
2020
-
[43]
Interhand2.6M: A dataset and baseline for 3D interacting hand pose estimation from a single RGB image
Gyeongsik Moon, Shoou-I Y u, He Wen, Takaaki Shiratori, and Kyoung Mu Lee. Interhand2.6M: A dataset and baseline for 3D interacting hand pose estimation from a single RGB image. In ECCV, 2020. 3
2020
-
[44]
Real-time hand tracking under occlusion from an egocentric RGB-D sensor
Franziska Mueller, Dushyant Mehta, Oleksandr Sotnychenko, Srinath Sridhar, Dan Casas, and Christian Theobalt. Real-time hand tracking under occlusion from an egocentric RGB-D sensor. In ICCV, 2017. 3
2017
-
[45]
Visual learning and recognition of 3-D objects from appearance.IJCV, 1995
Hiroshi Murase and Shree K Nayar. Visual learning and recognition of 3-D objects from appearance.IJCV, 1995. 3
1995
-
[46]
KinectFusion: Real-time dense surface mapping and tracking.ISMAR, 2011
Richard A Newcombe, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J Davison, Pushmeet Kohi, Jamie Shotton, Steve Hodges, and Andrew Fitzgibbon. KinectFusion: Real-time dense surface mapping and tracking.ISMAR, 2011. 3
2011
-
[47]
AssemblyHands: Towards egocentric activ- ity understanding via 3D hand pose estimation
Takehiko Ohkawa, Kun He, Fadime Sener, Tomas Hodan, Luan Tran, and Cem Keskin. AssemblyHands: Towards egocentric activ- ity understanding via 3D hand pose estimation. InCVPR, 2023. 3
2023
-
[48]
HANDS18: Methods, techniques and applications for hand observation
Iason Oikonomidis, Guillermo Garcia-Hernando, Angela Y ao, Antonis Argyros, Vincent Lepetit, and Tae-Kyun Kim. HANDS18: Methods, techniques and applications for hand observation. In ECCVW, 2018. 1
2018
-
[49]
DINOv2: Learning robust visual features without supervision.TMLR, 2024
Maxime Oquab, Timoth´ee Darcet, Th´eo Moutakanni, Huy V o, Marc Szafraniec, V asil Khalidov, Pierre Fernandez, Daniel Haziza, Francisco Massa, Alaaeldin El-Nouby, et al. DINOv2: Learning robust visual features without supervision.TMLR, 2024. 2, 5, 8
2024
-
[50]
FoundPose: Unseen ob- ject pose estimation with foundation features.ECCV, 2024
Evin Pınar ¨Ornek, Y ann Labb´e, Bugra Tekin, Lingni Ma, Cem Ke- skin, Christian Forster, and Tomas Hodan. FoundPose: Unseen ob- ject pose estimation with foundation features.ECCV, 2024. 2, 5, 6
2024
-
[51]
Spatial cognition from egocentric video: Out of sight, not out of mind.arXiv preprint arXiv:2404.05072, 2024
Chiara Plizzari, Shubham Goel, Toby Perrett, Jacob Chalk, Angjoo Kanazawa, and Dima Damen. Spatial cognition from egocentric video: Out of sight, not out of mind.arXiv preprint arXiv:2404.05072, 2024. 5, 7, 8
2024 arXiv
-
[52]
Enigma-51: Towards a fine-grained understanding of human-object interactions in industrial scenarios.IEEE Winter Conference on Application of Computer V ision (WACV), 2024
Francesco Ragusa, Rosario Leonardi, Michele Mazzamuto, Claudia Bonanno, Rosario Scavo, Antonino Furnari, and Giovanni Maria Farinella. Enigma-51: Towards a fine-grained understanding of human-object interactions in industrial scenarios.IEEE Winter Conference on Application of ...
2024
-
[53]
EgoBlur: Responsible innovation in Aria, 2023
Nikhil Raina, Guruprasad Somasundaram, Kang Zheng, Sagar Miglani, Steve Saarinen, Jeff Meissner, Mark Schwesinger, Luis Pesqueira, Ishita Prasad, Edward Miller, Prince Gupta, Mingfei Y an, Richard Newcombe, Carl Ren, and Omkar M Parkhi. EgoBlur: Responsible innovation in Aria,...
2023
-
[54]
Visual tracking of high DoF articulated structures: an application to human hand tracking
James M Rehg and Takeo Kanade. Visual tracking of high DoF articulated structures: an application to human hand tracking. In ECCV, 1994. 3
1994
-
[55]
Machine perception of three-dimensional solids
Lawrence G Roberts. Machine perception of three-dimensional solids. PhD thesis, Massachusetts Institute of Technology, 1963. 3
1963
-
[56]
Embodied hands: Modeling and capturing hands and bodies together.TOG,
Javier Romero, Dimitrios Tzionas, and Michael J Black. Embodied hands: Modeling and capturing hands and bodies together.TOG,
-
[57]
Imagenet large scale visual recognition challenge.IJCV, 2015
Olga Russakovsky, Jia Deng, Hao Su, Jonathan Krause, Sanjeev Satheesh, Sean Ma, Zhiheng Huang, Andrej Karpathy, Aditya Khosla, Michael Bernstein, et al. Imagenet large scale visual recognition challenge.IJCV, 2015. 3
2015
-
[58]
A taxonomy and evaluation of dense two-frame stereo correspondence algorithms
Daniel Scharstein and Richard Szeliski. A taxonomy and evaluation of dense two-frame stereo correspondence algorithms. IJCV, 2002. 3
2002
-
[59]
Structure-from- motion revisited
Johannes L Schonberger and Jan-Michael Frahm. Structure-from- motion revisited. InCVPR, 2016. 5
2016
-
[60]
Understanding human hands in contact at internet scale
Dandan Shan, Jiaqi Geng, Michelle Shu, and David F Fouhey. Understanding human hands in contact at internet scale. InCVPR,
-
[61]
Real-time joint tracking of a hand manipulating an object from RGB-D input
Srinath Sridhar, Franziska Mueller, Michael Zollh¨ofer, Dan Casas, Antti Oulasvirta, and Christian Theobalt. Real-time joint tracking of a hand manipulating an object from RGB-D input. InECCV,
-
[62]
OnePose: One-shot object pose estimation without cad models
Jiaming Sun, Zihao Wang, Siyu Zhang, Xingyi He, Hongcheng Zhao, Guofeng Zhang, and Xiaowei Zhou. OnePose: One-shot object pose estimation without cad models. InCVPR, 2022. 3, 5
2022
-
[63]
Cascaded hand pose regression
Xiao Sun, Yichen Wei, Shuang Liang, Xiaoou Tang, and Jian Sun. Cascaded hand pose regression. InCVPR, 2015. 3
2015
-
[64]
BOP challenge 2022 on detection, segmentation and pose estimation of specific rigid objects.CVPRW, 2023
Martin Sundermeyer, Tomas Hodan, Y ann Labb´e, Gu Wang, Eric Brachmann, Bertram Drost, Carsten Rother, and Jiri Matas. BOP challenge 2022 on detection, segmentation and pose estimation of specific rigid objects.CVPRW, 2023. 3
2022
-
[65]
Latent regression forest: Structured estimation of 3D articulated hand posture
Danhang Tang, Hyung Jin Chang, Alykhan Tejani, and Tae-Kyun Kim. Latent regression forest: Structured estimation of 3D articulated hand posture. InCVPR, 2014. 3
2014
-
[66]
Real-time continuous pose recovery of human hands using convolutional networks.T oG, 2014
Jonathan Tompson, Murphy Stein, Y ann Lecun, and Ken Perlin. Real-time continuous pose recovery of human hands using convolutional networks.T oG, 2014. 3
2014
-
[67]
Capturing hands in action using discriminative salient points and physics simulation.IJCV, 2016
Dimitrios Tzionas, Luca Ballan, Abhilash Srikantha, Pablo Aponte, Marc Pollefeys, and Juergen Gall. Capturing hands in action using discriminative salient points and physics simulation.IJCV, 2016. 3
2016
-
[68]
Hololens 2 research mode as a tool for computer vision research.arXiv, 2020
Dorin Ungureanu, Federica Bogo, Silvano Galliani, Pooja Sama, Xin Duan, Casey Meekhof, Jan St¨uhmer, Thomas J Cashman, Bugra Tekin, Johannes L Sch¨onberger, et al. Hololens 2 research mode as a tool for computer vision research.arXiv, 2020. 2
2020
-
[69]
Ho-cap: A capture system and dataset for 3d recon- struction and pose tracking of hand-object interaction, 2024
Jikai Wang, Qifan Zhang, Y u-Wei Chao, Bowen Wen, Xiaohu Guo, and Y u Xiang. Ho-cap: A capture system and dataset for 3d recon- struction and pose tracking of hand-object interaction, 2024. 3, 4
2024
-
[70]
Phocal: A multi-modal dataset for category-level object pose estimation with photometrically challenging objects
Pengyuan Wang, HyunJun Jung, Yitong Li, Siyuan Shen, Rahul Parthasarathy Srikanth, Lorenzo Garattoni, Sven Meier, Nas- sir Navab, and Benjamin Busam. Phocal: A multi-modal dataset for category-level object pose estimation with photometrically challenging objects. InCVPR, 2022. 3
2022
-
[71]
PoseCNN: A convolutional neural network for 6D object pose estimation in cluttered scenes.RSS, 2018
Y u Xiang, Tanner Schmidt, V enkatraman Narayanan, and Dieter Fox. PoseCNN: A convolutional neural network for 6D object pose estimation in cluttered scenes.RSS, 2018. 3
2018
-
[72]
Depth anything v2
Lihe Y ang, Bingyi Kang, Zilong Huang, Zhen Zhao, Xiaogang Xu, Jiashi Feng, and Hengshuang Zhao. Depth anything v2. arXiv:2406.09414, 2024. 7, 8
2024 arXiv
-
[73]
The 2017 HANDS in the million challenge on 3D hand pose estimation
Shanxin Y uan, Qi Y e, Guillermo Garcia-Hernando, and Tae-Kyun Kim. The 2017 HANDS in the million challenge on 3D hand pose estimation. arXiv preprint arXiv:1707.02237, 2017. 3
2017 arXiv
-
[74]
3D hand pose tracking and es- timation using stereo matching.arXiv preprint arXiv:1610.07214,
Jiawei Zhang, Jianbo Jiao, Mingliang Chen, Liangqiong Qu, Xiaobin Xu, and Qingxiong Y ang. 3D hand pose tracking and es- timation using stereo matching.arXiv preprint arXiv:1610.07214,
-
[75]
Fine-grained egocentric hand-object segmentation: Dataset, model, and applications
Lingzhi Zhang, Shenghao Zhou, Simon Stent, and Jianbo Shi. Fine-grained egocentric hand-object segmentation: Dataset, model, and applications. InECCV, 2022. 3, 7, 14
2022
-
[76]
FreiHAND: A dataset for markerless capture of hand pose and shape from single RGB images
Christian Zimmermann, Duygu Ceylan, Jimei Y ang, Bryan Russell, Max Argus, and Thomas Brox. FreiHAND: A dataset for markerless capture of hand pose and shape from single RGB images. In ICCV, 2019. 3 Appendix In this appendix, we provide details about the Aria glasses (Sec. A) ...
2019
Reviewed August 12, 2026 · model on record in the stance chip above.
Discussion (0). Continue with ORCID to comment.