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arxiv: 1511.04636 · v5 · pith:WZ7TQSDRnew · submitted 2015-11-14 · 💻 cs.AI · cs.CL· cs.LG

Deep Reinforcement Learning with a Natural Language Action Space

classification 💻 cs.AI cs.CLcs.LG
keywords actiondeepreinforcementlearningarchitecturedrrngameslanguage
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This paper introduces a novel architecture for reinforcement learning with deep neural networks designed to handle state and action spaces characterized by natural language, as found in text-based games. Termed a deep reinforcement relevance network (DRRN), the architecture represents action and state spaces with separate embedding vectors, which are combined with an interaction function to approximate the Q-function in reinforcement learning. We evaluate the DRRN on two popular text games, showing superior performance over other deep Q-learning architectures. Experiments with paraphrased action descriptions show that the model is extracting meaning rather than simply memorizing strings of text.

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