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arxiv: 1606.01868 · v2 · pith:FNU2Y4UAnew · submitted 2016-06-06 · 💻 cs.AI · cs.LG· stat.ML

Unifying Count-Based Exploration and Intrinsic Motivation

classification 💻 cs.AI cs.LGstat.ML
keywords explorationintrinsicuncertaintycount-baseddensitygamesmotivationnon-tabular
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We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across observations. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw pixels. We transform these pseudo-counts into intrinsic rewards and obtain significantly improved exploration in a number of hard games, including the infamously difficult Montezuma's Revenge.

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