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arxiv: 1803.08456 · v1 · pith:OYIPUZZYnew · submitted 2018-03-22 · 💻 cs.AI · cs.LG· stat.ML

Deep Reinforcement Learning with Model Learning and Monte Carlo Tree Search in Minecraft

classification 💻 cs.AI cs.LGstat.ML
keywords learningmodelcarlodeepminecraftmontesearchtree
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Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree search to solve a block-placing task in Minecraft. Our learned transition model predicts the next frame and the rewards one step ahead given the last four frames of the agent's first-person-view image and the current action. Then a Monte Carlo tree search algorithm uses this model to plan the best sequence of actions for the agent to perform. On the proposed task in Minecraft, our model-based approach reaches the performance comparable to the Deep Q-Network's, but learns faster and, thus, is more training sample efficient.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. CraftAssist: A Framework for Dialogue-enabled Interactive Agents

    cs.AI 2019-07 unverdicted novelty 5.0

    CraftAssist supplies a Minecraft bot, dialogue interface, and data-recording platform intended to support research on agents that execute tasks specified through conversation.

  2. Why Build an Assistant in Minecraft?

    cs.AI 2019-07 unverdicted novelty 4.0

    A rationale is presented for developing an assistant in Minecraft to advance natural language understanding and dialogue learning.