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Open-ended Learning in Symmetric Zero-sum Games

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arxiv 1901.08106 v2 pith:KLEHK2IR submitted 2019-01-23 cs.LG cs.GTcs.MAstat.ML

classification cs.LGcs.GTcs.MAstat.ML
keywords gamesagentsnontransitivepsrozero-sumconstructexistingframework
verification ladder T0 review T1 audit T2 compute T3 formal
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Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transitive, then self-play generates sequences of agents of increasing strength. However, nontransitive games, such as rock-paper-scissors, can exhibit strategic cycles, and there is no longer a clear objective -- we want agents to increase in strength, but against whom is unclear. In this paper, we introduce a geometric framework for formulating agent objectives in zero-sum games, in order to construct adaptive sequences of objectives that yield open-ended learning. The framework allows us to reason about population performance in nontransitive games, and enables the development of a new algorithm (rectified Nash response, PSRO_rN) that uses game-theoretic niching to construct diverse populations of effective agents, producing a stronger set of agents than existing algorithms. We apply PSRO_rN to two highly nontransitive resource allocation games and find that PSRO_rN consistently outperforms the existing alternatives.

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  1. Serious Games: Human-AI Interaction, Evolution, and Coevolution

    cs.AI 2025-05 reject novelty 2.0 of 10

    A qualitative review applying Hawk-Dove, Iterated Prisoner's Dilemma, and War of Attrition to human-AI coevolution, with no new data or analysis.

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