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Learning Sparse Rewarded Tasks from Sub-Optimal Demonstrations

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arxiv 2004.00530 v1 pith:4MRBSXBU submitted 2020-04-01 cs.LG cs.AIcs.ROstat.ML

classification cs.LGcs.AIcs.ROstat.ML
keywords demonstrationslearningperformancetaskssaildemonstratedeffectivelyexpert
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Model-free deep reinforcement learning (RL) has demonstrated its superiority on many complex sequential decision-making problems. However, heavy dependence on dense rewards and high sample-complexity impedes the wide adoption of these methods in real-world scenarios. On the other hand, imitation learning (IL) learns effectively in sparse-rewarded tasks by leveraging the existing expert demonstrations. In practice, collecting a sufficient amount of expert demonstrations can be prohibitively expensive, and the quality of demonstrations typically limits the performance of the learning policy. In this work, we propose Self-Adaptive Imitation Learning (SAIL) that can achieve (near) optimal performance given only a limited number of sub-optimal demonstrations for highly challenging sparse reward tasks. SAIL bridges the advantages of IL and RL to reduce the sample complexity substantially, by effectively exploiting sup-optimal demonstrations and efficiently exploring the environment to surpass the demonstrated performance. Extensive empirical results show that not only does SAIL significantly improve the sample-efficiency but also leads to much better final performance across different continuous control tasks, comparing to the state-of-the-art.

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  1. Policy Improvement with Style-Specific Demonstrations

    cs.AI 2025-06 conditional novelty 4.0 of 10

    MPPO trains game agents with PPO on a mix of self-play and filtered demonstration trajectories, achieving proficiency near pure online PPO while keeping the demonstrator's action distribution closer than PPO does.

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