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Online Sub-Sampling for Reinforcement Learning with General Function Approximation

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arxiv 2106.07203 v2 pith:M7IMRYVC submitted 2021-06-14 cs.LG cs.AImath.OCstat.ML

classification cs.LGcs.AImath.OCstat.ML
keywords functioncomplexityonlinepolicysub-samplingalgorithmapproachesapproximation
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

Most of the existing works for reinforcement learning (RL) with general function approximation (FA) focus on understanding the statistical complexity or regret bounds. However, the computation complexity of such approaches is far from being understood -- indeed, a simple optimization problem over the function class might be as well intractable. In this paper, we tackle this problem by establishing an efficient online sub-sampling framework that measures the information gain of data points collected by an RL algorithm and uses the measurement to guide exploration. For a value-based method with complexity-bounded function class, we show that the policy only needs to be updated for $\propto\operatorname{poly}\log(K)$ times for running the RL algorithm for $K$ episodes while still achieving a small near-optimal regret bound. In contrast to existing approaches that update the policy for at least $\Omega(K)$ times, our approach drastically reduces the number of optimization calls in solving for a policy. When applied to settings in \cite{wang2020reinforcement} or \cite{jin2021bellman}, we improve the overall time complexity by at least a factor of $K$. Finally, we show the generality of our online sub-sampling technique by applying it to the reward-free RL setting and multi-agent RL setting.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Sample and Computationally Efficient Continuous-Time Reinforcement Learning with General Function Approximation

    cs.LG 2025-05 conditional novelty 7.0 of 10

    PURE achieves an Õ(√(d_R+d_F)/√N) suboptimality gap, up to horizon factors, in continuous-time RL with general function approximation, and adds low-switching and low-rollout variants.

  2. Combinatorial Reinforcement Learning with Preference Feedback

    stat.ML 2025-02 conditional novelty 7.0 of 10

    MNL-VQL is the first algorithm with regret bounds for combinatorial reinforcement learning with multinomial-logit preference feedback, and it is nearly minimax-optimal in linear MDPs.

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