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Mastering Atari Games with Limited Data

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arxiv 2111.00210 v2 pith:A6UHTLQO submitted 2021-10-30 cs.LG cs.AIcs.CVcs.RO

classification cs.LGcs.AIcs.CVcs.RO
keywords performanceatariefficientzerosamplealgorithmbenchmarkdataachieves
verification ladder T0 review T1 audit T2 compute T3 formal
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Reinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been significant progress in sample efficient image-based RL algorithms; however, consistent human-level performance on the Atari game benchmark remains an elusive goal. We propose a sample efficient model-based visual RL algorithm built on MuZero, which we name EfficientZero. Our method achieves 194.3% mean human performance and 109.0% median performance on the Atari 100k benchmark with only two hours of real-time game experience and outperforms the state SAC in some tasks on the DMControl 100k benchmark. This is the first time an algorithm achieves super-human performance on Atari games with such little data. EfficientZero's performance is also close to DQN's performance at 200 million frames while we consume 500 times less data. EfficientZero's low sample complexity and high performance can bring RL closer to real-world applicability. We implement our algorithm in an easy-to-understand manner and it is available at https://github.com/YeWR/EfficientZero. We hope it will accelerate the research of MCTS-based RL algorithms in the wider community.

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Cited by 4 Pith papers

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    cs.RO 2026-08 conditional novelty 6.0 of 10

    A taxonomy of robot learning on a weights-versus-skills axis, with a five-rung self-improvement ladder whose top cell (feedback plus memory plus search) holds only a few recent systems.

  2. RT-HCP: Dealing with Inference Delays and Sample Efficiency to Learn Directly on Robotic Platforms

    cs.LG 2025-09 conditional novelty 6.0 of 10

    RT-HCP combines a physics-informed model, multi-step planning, and an actor-critic policy to learn a swing-up controller on a real Furuta pendulum under strict time and sample limits.

  3. Belief-Guided Decision Making with Uncertainty Gating in the Game of Go

    cs.AI 2026-07 reject novelty 4.0 of 10

    A disentangled Belief head with uncertainty gating is claimed to replace MCTS correction and enable professional-level search-free Go on consumer GPUs, but the reported experiments do not demonstrate that claim.

  4. TransZero: Parallel Tree Expansion in MuZero using Transformer Networks

    cs.LG 2025-09 conditional novelty 4.0 of 10

    TransZero parallelizes Monte Carlo tree search expansion using a transformer dynamics network and a variance-based evaluator, achieving up to an 11x wall-clock speedup over MuZero without sacrificing final reward.

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