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ProcTHOR: Large-Scale Embodied AI Using Procedural Generation

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arxiv 2206.06994 v1 pith:QLFAVVZI submitted 2022-06-14 cs.AI cs.CVcs.RO

classification cs.AIcs.CVcs.RO
keywords procthorembodiedacrossbenchmarksdatasetsdemonstratedownstreamenvironments
verification ladder T0 review T1 audit T2 compute T3 formal
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Massive datasets and high-capacity models have driven many recent advancements in computer vision and natural language understanding. This work presents a platform to enable similar success stories in Embodied AI. We propose ProcTHOR, a framework for procedural generation of Embodied AI environments. ProcTHOR enables us to sample arbitrarily large datasets of diverse, interactive, customizable, and performant virtual environments to train and evaluate embodied agents across navigation, interaction, and manipulation tasks. We demonstrate the power and potential of ProcTHOR via a sample of 10,000 generated houses and a simple neural model. Models trained using only RGB images on ProcTHOR, with no explicit mapping and no human task supervision produce state-of-the-art results across 6 embodied AI benchmarks for navigation, rearrangement, and arm manipulation, including the presently running Habitat 2022, AI2-THOR Rearrangement 2022, and RoboTHOR challenges. We also demonstrate strong 0-shot results on these benchmarks, via pre-training on ProcTHOR with no fine-tuning on the downstream benchmark, often beating previous state-of-the-art systems that access the downstream training data.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 77 citations worldwide. Full citation record

  1. Evaluating Robustness of Monocular Depth Estimation with Procedural Scene Perturbations

    cs.CV 2025-07 conditional novelty 7.0 of 10

    A procedural-generation benchmark (PDE) shows that depth models are surprisingly vulnerable to camera changes and occlusion, while resisting lighting changes.

  2. CoReLIN: Constraint-based Reasoning for Zero-shot Lifelong Interactive Navigation

    cs.RO 2026-02 reject novelty 6.0 of 10

    An LLM-based planner that reasons over a scene graph and moves strategically chosen obstacles outperforms heuristic and learning baselines on a new sequential 'lifelong interactive navigation' benchmark in ProcTHOR.

  3. Embodied Active Learning under Limited Annotation and Navigation Budget for Object Detection

    cs.RO 2026-07 conditional novelty 4.0 of 10

    A spatial-consistency score—the Prediction Discrepancy—guides both robot navigation and image selection, improving object-detector adaptation under navigation and annotation budgets.

  4. GBPP: Grasp-Aware Base Placement Prediction for Robots via Two-Stage Learning

    cs.RO 2025-09 conditional novelty 4.0 of 10

    GBPP uses 180k cheap heuristic labels plus 12k simulation trials to train a point-cloud classifier that picks a mobile robot's base pose for grasping in about 0.3 seconds.

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