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Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learning

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arxiv 2206.08686 v2 pith:E5EMBZKC submitted 2022-06-17 cs.RO cs.AIcs.LGcs.MA

classification cs.ROcs.AIcs.LGcs.MA
keywords manipulationbimanualdexteroustasksalgorithmsbi-dexhandslearningbenchmark
verification ladder T0 review T1 audit T2 compute T3 formal
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Achieving human-level dexterity is an important open problem in robotics. However, tasks of dexterous hand manipulation, even at the baby level, are challenging to solve through reinforcement learning (RL). The difficulty lies in the high degrees of freedom and the required cooperation among heterogeneous agents (e.g., joints of fingers). In this study, we propose the Bimanual Dexterous Hands Benchmark (Bi-DexHands), a simulator that involves two dexterous hands with tens of bimanual manipulation tasks and thousands of target objects. Specifically, tasks in Bi-DexHands are designed to match different levels of human motor skills according to cognitive science literature. We built Bi-DexHands in the Issac Gym; this enables highly efficient RL training, reaching 30,000+ FPS by only one single NVIDIA RTX 3090. We provide a comprehensive benchmark for popular RL algorithms under different settings; this includes Single-agent/Multi-agent RL, Offline RL, Multi-task RL, and Meta RL. Our results show that the PPO type of on-policy algorithms can master simple manipulation tasks that are equivalent up to 48-month human babies (e.g., catching a flying object, opening a bottle), while multi-agent RL can further help to master manipulations that require skilled bimanual cooperation (e.g., lifting a pot, stacking blocks). Despite the success on each single task, when it comes to acquiring multiple manipulation skills, existing RL algorithms fail to work in most of the multi-task and the few-shot learning settings, which calls for more substantial development from the RL community. Our project is open sourced at https://github.com/PKU-MARL/DexterousHands.

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Cited by 4 Pith papers

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  1. Light Aircraft Game : Basic Implementation and training results analysis

    cs.LG 2025-06 reject novelty 5.0 of 10

    In the new LAG air-combat environment, HASAC scores higher than HAPPO in no-weapon coordination tasks while HAPPO scores higher in missile combat, but the results come from single runs without error bars.

  2. Bridging Perception and Action: Spatially-Grounded Mid-Level Representations for Robot Generalization

    cs.RO 2025-06 conditional novelty 5.0 of 10

    A mixture-of-experts diffusion policy conditioned on object, pose, depth, and trajectory mid-level representations is reported to outperform language-only and representation-free baselines on bimanual dexterous tasks,...

  3. DORA: Object Affordance-Guided Reinforcement Learning for Dexterous Robotic Manipulation

    cs.RO 2025-05 conditional novelty 5.0 of 10

    Using object affordance maps as priors and constraints improves success rates of dexterous manipulation RL policies by an average of 15.4% in simulation.

  4. Data Pyramid for Embodied Manipulation

    cs.RO 2026-07 conditional novelty 3.0 of 10

    Embodied training data form a five-layer pyramid—real-robot, UMI, ego/exo, simulation, general V–L—ordered by the trade-off between scale and robot alignment, and model capabilities track how those layers are mixed.

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