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MindAgent: Emergent Gaming Interaction

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arxiv 2309.09971 v2 pith:IA3HWIUN submitted 2023-09-18 cs.AI cs.HCcs.MA

classification cs.AIcs.HCcs.MA
keywords gaminginfrastructurecollaborationmulti-agentagentscoordinationcuisineworldefficiency
verification ladder T0 review T1 audit T2 compute T3 formal
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Large Language Models (LLMs) have the capacity of performing complex scheduling in a multi-agent system and can coordinate these agents into completing sophisticated tasks that require extensive collaboration. However, despite the introduction of numerous gaming frameworks, the community has insufficient benchmarks towards building general multi-agents collaboration infrastructure that encompass both LLM and human-NPCs collaborations. In this work, we propose a novel infrastructure - MindAgent - to evaluate planning and coordination emergent capabilities for gaming interaction. In particular, our infrastructure leverages existing gaming framework, to i) require understanding of the coordinator for a multi-agent system, ii) collaborate with human players via un-finetuned proper instructions, and iii) establish an in-context learning on few-shot prompt with feedback. Furthermore, we introduce CUISINEWORLD, a new gaming scenario and related benchmark that dispatch a multi-agent collaboration efficiency and supervise multiple agents playing the game simultaneously. We conduct comprehensive evaluations with new auto-metric CoS for calculating the collaboration efficiency. Finally, our infrastructure can be deployed into real-world gaming scenarios in a customized VR version of CUISINEWORLD and adapted in existing broader Minecraft gaming domain. We hope our findings on LLMs and the new infrastructure for general-purpose scheduling and coordination can help shed light on how such skills can be obtained by learning from large language corpora.

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Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agents

    cs.RO 2025-07 conditional novelty 6.0 of 10

    RL post-training on 100,000 synthesized cross-view Minecraft tasks raises interaction success from 7% to 28% and transfers zero-shot to DMLab, Unreal, and a real robot.

  2. Co-Saving: Resource Aware Multi-Agent Collaboration for Software Development

    cs.CL 2025-05 reject novelty 6.0 of 10

    Co-Saving cuts token usage by roughly half in multi-agent software development by injecting learned shortcut instructions that bypass intermediate reasoning steps, while slightly improving a composite code-quality score.

  3. DatasetAgent: A Novel Multi-Agent System for Auto-Constructing Datasets from Real-World Images

    cs.CV 2025-07 reject novelty 5.0 of 10

    DatasetAgent is an LLM-powered multi-agent pipeline that automatically constructs image classification, detection, and segmentation datasets from web images, with modest downstream gains shown but weak experimental controls.

  4. Multi-Actor Generative Artificial Intelligence as a Game Engine

    cs.AI 2025-07 conditional novelty 5.0 of 10

    Generative multi-actor AI platforms can be built on the Entity-Component pattern, treating the environment (Game Master) as a composable entity, so that one library serves simulation, storytelling, and evaluation goals.

  5. LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models

    cs.MM 2025-02 conditional novelty 5.0 of 10

    LLMER uses LLM-generated JSON data instead of code to create interactive XR worlds, cutting token use and task completion time in a small user study.

  6. Large Language Models for Planning: A Comprehensive and Systematic Survey

    cs.AI 2025-05 conditional novelty 3.0 of 10

    A structured survey of LLM planning methods, benchmarks, and interpretability work, organized around a three-way taxonomy.

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