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Voice2Action: Language Models as Agent for Efficient Real-Time Interaction in Virtual Reality

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arxiv 2310.00092 v1 pith:DGOZI3BT submitted 2023-09-29 cs.CL cs.AIcs.HC

classification cs.CLcs.AIcs.HC
keywords languagevoice2actionagentenvironmentenvironmentsexecutioninteractionllms
verification ladder T0 review T1 audit T2 compute T3 formal
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Large Language Models (LLMs) are trained and aligned to follow natural language instructions with only a handful of examples, and they are prompted as task-driven autonomous agents to adapt to various sources of execution environments. However, deploying agent LLMs in virtual reality (VR) has been challenging due to the lack of efficiency in online interactions and the complex manipulation categories in 3D environments. In this work, we propose Voice2Action, a framework that hierarchically analyzes customized voice signals and textual commands through action and entity extraction and divides the execution tasks into canonical interaction subsets in real-time with error prevention from environment feedback. Experiment results in an urban engineering VR environment with synthetic instruction data show that Voice2Action can perform more efficiently and accurately than approaches without optimizations.

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Cited by 1 Pith paper

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  1. LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models

    cs.MM 2025-02 conditional novelty 5.0 of 10

    LLMER uses LLM-generated JSON data instead of code to create interactive XR worlds, cutting token use and task completion time in a small user study.

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