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Vision-Language Models Provide Promptable Representations for Reinforcement Learning

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arxiv 2402.02651 v3 pith:NL73225P submitted 2024-02-05 cs.LG cs.AIcs.CV

classification cs.LGcs.AIcs.CV
keywords approachembeddingsknowledgepoliciesrepresentationstrainedvlmsbehaviors
verification ladder T0 review T1 audit T2 compute T3 formal
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Humans can quickly learn new behaviors by leveraging background world knowledge. In contrast, agents trained with reinforcement learning (RL) typically learn behaviors from scratch. We thus propose a novel approach that uses the vast amounts of general and indexable world knowledge encoded in vision-language models (VLMs) pre-trained on Internet-scale data for embodied RL. We initialize policies with VLMs by using them as promptable representations: embeddings that encode semantic features of visual observations based on the VLM's internal knowledge and reasoning capabilities, as elicited through prompts that provide task context and auxiliary information. We evaluate our approach on visually-complex, long horizon RL tasks in Minecraft and robot navigation in Habitat. We find that our policies trained on embeddings from off-the-shelf, general-purpose VLMs outperform equivalent policies trained on generic, non-promptable image embeddings. We also find our approach outperforms instruction-following methods and performs comparably to domain-specific embeddings. Finally, we show that our approach can use chain-of-thought prompting to produce representations of common-sense semantic reasoning, improving policy performance in novel scenes by 1.5 times.

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Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Curriculum-Based Multi-Tier Semantic Exploration via Deep Reinforcement Learning

    cs.AI 2025-09 conditional novelty 5.0 of 10

    A curriculum-trained DRL agent with a VLM query action and layered rewards is claimed to improve semantic exploration and object discovery in AI2-THOR.

  2. Digi-Q: Learning Q-Value Functions for Training Device-Control Agents

    cs.LG 2025-02 conditional novelty 5.0 of 10

    An offline RL method learns a Q-function from frozen VLM features and extracts a device-control policy by imitating the best of several actions ranked by that Q-function.

  3. Interpret Policies in Deep Reinforcement Learning using SILVER with RL-Guided Labeling: A Model-level Approach to High-dimensional and Multi-action Environments

    cs.LG 2025-10 reject novelty 4.0 of 10

    SILVER with RL-guided labeling: SHAP plus clustering plus policy-query labels plus decision trees or regression to interpret multi-action Atari policies.

  4. A Survey of State Representation Learning for Deep Reinforcement Learning

    cs.LG 2025-06 conditional novelty 4.0 of 10

    A six-class taxonomy of state representation learning methods for model-free online deep reinforcement learning, with selection guidelines, evaluation metrics, and future directions.

  5. Multimodal Spatial Language Maps for Robot Navigation and Manipulation

    cs.RO 2025-06 conditional novelty 3.0 of 10

    Multimodal spatial language maps fuse pretrained audio, visual, and language features into a 3D map, enabling zero-shot multimodal goal navigation and disambiguation.

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