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Android in the Zoo: Chain-of-Action-Thought for GUI Agents

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arxiv 2403.02713 v2 pith:YC435YHU submitted 2024-03-05 cs.CL cs.CVcs.HCcs.LG

classification cs.CLcs.CVcs.HCcs.LG
keywords actionsactionchain-of-action-thoughtagentsaitzcoatdatasetlanguage
verification ladder T0 review T1 audit T2 compute T3 formal
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Large language model (LLM) leads to a surge of autonomous GUI agents for smartphone, which completes a task triggered by natural language through predicting a sequence of actions of API. Even though the task highly relies on past actions and visual observations, existing studies typically consider little semantic information carried out by intermediate screenshots and screen operations. To address this, this work presents Chain-of-Action-Thought (dubbed CoAT), which takes the description of the previous actions, the current screen, and more importantly the action thinking of what actions should be performed and the outcomes led by the chosen action. We demonstrate that, in a zero-shot setting upon three off-the-shelf LMMs, CoAT significantly improves the action prediction compared to previous proposed context modeling. To further facilitate the research in this line, we construct a dataset Android-In-The-Zoo (AitZ), which contains 18,643 screen-action pairs together with chain-of-action-thought annotations. Experiments show that fine-tuning a 1B model (i.e. AUTO-UI-base) on our AitZ dataset achieves on-par performance with CogAgent-Chat-18B.

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Cited by 13 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MobiBench: Multi-Branch, Modular Benchmark for Mobile GUI Agents

    cs.AI 2025-12 conditional novelty 8.0 of 10

    MobiBench reaches near-human offline evaluation fidelity for mobile GUI agents by accepting any valid action at each step, and enables modular attribution of performance to agent components.

  2. CODA: Coordinating the Cerebrum and Cerebellum for a Dual-Brain Computer Use Agent with Decoupled Reinforcement Learning

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    A decoupled planner-executor GUI agent, trained by per-app reinforcement learning followed by specialist-to-generalist distillation, lifts ScienceBoard success from about 7.6% to 21.0% average and 40% pass@8.

  3. SEAgent: Self-Evolving Computer Use Agent with Autonomous Learning from Experience

    cs.AI 2025-08 conditional novelty 6.0 of 10

    A self-evolving computer-use agent trained with full-trajectory state judging and curriculum task generation goes from 11.3% to 34.5% average success on five OSWorld apps, and a specialist-to-generalist variant beats ...

  4. Chain-of-Memory: Enhancing GUI Agents for Cross-Application Navigation

    cs.AI 2025-06 conditional novelty 6.0 of 10

    Explicitly storing short-term and long-term text memories, instead of raw screenshots, improves GUI agent accuracy on cross-app tasks, and a new annotated dataset helps 7B models approach 72B-level memory use.

  5. GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents

    cs.CL 2025-06 conditional novelty 6.0 of 10

    An attention-based action head with multi-patch supervision outperforms coordinate-generation baselines on GUI grounding, and a verifier further improves accuracy.

  6. ZeroGUI: Automating Online GUI Learning at Zero Human Cost

    cs.AI 2025-05 conditional novelty 6.0 of 10

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  9. Atomic-to-Compositional Generalization for Mobile Agents with A New Benchmark and Scheduling System

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  10. MMTABREAL: Real-World Benchmark for Multimodal Table Understanding

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  11. Building a Stable Planner: An Extended Finite State Machine Based Planning Module for Mobile GUI Agent

    cs.AI 2025-05 conditional novelty 5.0 of 10

    A hand-authored EFSM planning module boosts Qwen2.5-VL-72B on AndroidWorld from 35.0% to 63.8% task success.

  12. SWIRL: A Staged Workflow for Interleaved Reinforcement Learning in Mobile GUI Control

    cs.AI 2025-08 conditional novelty 4.0 of 10

    A multi-agent RL workflow that interleaves single-agent updates, applied to mobile GUI control, achieves SOTA zero-shot performance and a +14.8 MATH500 gain.

  13. VLM-3D:End-to-End Vision-Language Models for Open-World 3D Perception

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