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BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling

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arxiv 2403.04926 v2 pith:NJVYWTMG submitted 2024-03-07 cs.CV

classification cs.CV
keywords blurbagsmethodsmodelingsceneagnosticblurrygaussian
verification ladder T0 review T1 audit T2 compute T3 formal

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Recent efforts in using 3D Gaussians for scene reconstruction and novel view synthesis can achieve impressive results on curated benchmarks; however, images captured in real life are often blurry. In this work, we analyze the robustness of Gaussian-Splatting-based methods against various image blur, such as motion blur, defocus blur, downscaling blur, \etc. Under these degradations, Gaussian-Splatting-based methods tend to overfit and produce worse results than Neural-Radiance-Field-based methods. To address this issue, we propose Blur Agnostic Gaussian Splatting (BAGS). BAGS introduces additional 2D modeling capacities such that a 3D-consistent and high quality scene can be reconstructed despite image-wise blur. Specifically, we model blur by estimating per-pixel convolution kernels from a Blur Proposal Network (BPN). BPN is designed to consider spatial, color, and depth variations of the scene to maximize modeling capacity. Additionally, BPN also proposes a quality-assessing mask, which indicates regions where blur occur. Finally, we introduce a coarse-to-fine kernel optimization scheme; this optimization scheme is fast and avoids sub-optimal solutions due to a sparse point cloud initialization, which often occurs when we apply Structure-from-Motion on blurry images. We demonstrate that BAGS achieves photorealistic renderings under various challenging blur conditions and imaging geometry, while significantly improving upon existing approaches.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos

    cs.CV 2025-01 conditional novelty 6.0 of 10

    Deblur-Avatar reconstructs sharp, animatable human avatars from motion-blurred monocular video by optimizing SMPL start and end poses and averaging rendered virtual frames inside 3D Gaussian Splatting.

  2. CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images

    cs.CV 2024-12 conditional novelty 6.0 of 10

    CoCoGaussian reconstructs sharp 3D scenes from defocused multi-view photos by modeling the circle of confusion with extra 3D Gaussians.

  3. MBA-SLAM: Motion Blur Aware Gaussian Splatting SLAM

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A dense RGB-D SLAM system that models camera motion during exposure and re-blurs rendered images, improving tracking and mapping on motion-blurred and sharp video.

  4. Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels

    cs.CV 2024-11 conditional novelty 5.0 of 10

    3DLS replaces Gaussian kernels with bounded linear kernels plus distribution alignment and gradient scaling, yielding slightly better fidelity and faster rendering than 3DGS on some scenes.

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