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BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling
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Recent efforts in using 3D Gaussians for scene reconstruction and novel view synthesis can achieve impressive results on curated benchmarks; however, images captured in real life are often blurry. In this work, we analyze the robustness of Gaussian-Splatting-based methods against various image blur, such as motion blur, defocus blur, downscaling blur, \etc. Under these degradations, Gaussian-Splatting-based methods tend to overfit and produce worse results than Neural-Radiance-Field-based methods. To address this issue, we propose Blur Agnostic Gaussian Splatting (BAGS). BAGS introduces additional 2D modeling capacities such that a 3D-consistent and high quality scene can be reconstructed despite image-wise blur. Specifically, we model blur by estimating per-pixel convolution kernels from a Blur Proposal Network (BPN). BPN is designed to consider spatial, color, and depth variations of the scene to maximize modeling capacity. Additionally, BPN also proposes a quality-assessing mask, which indicates regions where blur occur. Finally, we introduce a coarse-to-fine kernel optimization scheme; this optimization scheme is fast and avoids sub-optimal solutions due to a sparse point cloud initialization, which often occurs when we apply Structure-from-Motion on blurry images. We demonstrate that BAGS achieves photorealistic renderings under various challenging blur conditions and imaging geometry, while significantly improving upon existing approaches.
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Cited by 4 Pith papers
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Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos
Deblur-Avatar reconstructs sharp, animatable human avatars from motion-blurred monocular video by optimizing SMPL start and end poses and averaging rendered virtual frames inside 3D Gaussian Splatting.
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CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images
CoCoGaussian reconstructs sharp 3D scenes from defocused multi-view photos by modeling the circle of confusion with extra 3D Gaussians.
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MBA-SLAM: Motion Blur Aware Gaussian Splatting SLAM
A dense RGB-D SLAM system that models camera motion during exposure and re-blurs rendered images, improving tracking and mapping on motion-blurred and sharp video.
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Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels
3DLS replaces Gaussian kernels with bounded linear kernels plus distribution alignment and gradient scaling, yielding slightly better fidelity and faster rendering than 3DGS on some scenes.
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