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Visual Whole-Body Control for Legged Loco-Manipulation

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arxiv 2403.16967 v5 pith:HUZEG4FQ submitted 2024-03-25 cs.RO cs.CVcs.LG

classification cs.ROcs.CVcs.LG
keywords controlvisualwhole-bodyleggedrobotend-effectorlegsloco-manipulation
verification ladder T0 review T1 audit T2 compute T3 formal
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We study the problem of mobile manipulation using legged robots equipped with an arm, namely legged loco-manipulation. The robot legs, while usually utilized for mobility, offer an opportunity to amplify the manipulation capabilities by conducting whole-body control. That is, the robot can control the legs and the arm at the same time to extend its workspace. We propose a framework that can conduct the whole-body control autonomously with visual observations. Our approach, namely Visual Whole-Body Control(VBC), is composed of a low-level policy using all degrees of freedom to track the body velocities along with the end-effector position, and a high-level policy proposing the velocities and end-effector position based on visual inputs. We train both levels of policies in simulation and perform Sim2Real transfer for real robot deployment. We perform extensive experiments and show significant improvements over baselines in picking up diverse objects in different configurations (heights, locations, orientations) and environments.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

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  4. TOP: Time Optimization Policy for Stable and Accurate Standing Manipulation with Humanoid Robots

    cs.RO 2025-08 conditional novelty 6.0 of 10

    A reinforcement-learned time optimization policy that adaptively slows upper-body motion clips improves stability and precision of humanoid standing manipulation at a modest time cost.

  5. Versatile Loco-Manipulation through Flexible Interlimb Coordination

    cs.RO 2025-06 conditional novelty 6.0 of 10

    ReLIC lets a robot dog dynamically reassign its legs between walking and manipulating, achieving 78.9% average success across 12 real-world loco-manipulation tasks.

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