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Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing

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arxiv 2404.01223 v1 pith:QUIPREUX submitted 2024-04-01 cs.CV cs.AIcs.GRcs.LG

classification cs.CVcs.AIcs.GRcs.LG
keywords sceneappearancelanguagephysics-basedpropertiescontributiondynamicfeature
verification ladder T0 review T1 audit T2 compute T3 formal
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Scene representations using 3D Gaussian primitives have produced excellent results in modeling the appearance of static and dynamic 3D scenes. Many graphics applications, however, demand the ability to manipulate both the appearance and the physical properties of objects. We introduce Feature Splatting, an approach that unifies physics-based dynamic scene synthesis with rich semantics from vision language foundation models that are grounded by natural language. Our first contribution is a way to distill high-quality, object-centric vision-language features into 3D Gaussians, that enables semi-automatic scene decomposition using text queries. Our second contribution is a way to synthesize physics-based dynamics from an otherwise static scene using a particle-based simulator, in which material properties are assigned automatically via text queries. We ablate key techniques used in this pipeline, to illustrate the challenge and opportunities in using feature-carrying 3D Gaussians as a unified format for appearance, geometry, material properties and semantics grounded on natural language. Project website: https://feature-splatting.github.io/

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Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. muSync-GS: Physics-Synchronized Driving Video Synthesis for Weather and Geometric Road Hazards

    cs.CV 2026-08 conditional novelty 6.0 of 10

    muSync-GS couples weather and road-shape edits in driving videos to a calibrated vehicle-dynamics model, so the synthesized ego motion and telemetry change with the same controls that drive the visual edits.

  2. InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes

    cs.CV 2025-07 conditional novelty 6.0 of 10

    InstaScene combines Gaussian-based instance decomposition with generative completion to produce complete, scene-aligned 3D object models from cluttered scenes.

  3. PIG: Physically-based Multi-Material Interaction with 3D Gaussians

    cs.GR 2025-06 conditional novelty 6.0 of 10

    PIG couples depth-based 3D object segmentation with MLS-MPM physics and adaptive eigen-clamping of Gaussian deformations to create multi-material interactions inside 3D Gaussian scenes.

  4. OGGSplat: Open Gaussian Growing for Generalizable Reconstruction with Expanded Field-of-View

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A method that grows open-vocabulary 3D Gaussians beyond the input view cone by bidirectionally consistent RGB and semantic diffusion inpainting.

  5. Pixie: Fast and Generalizable Supervised Learning of 3D Physics from Pixels

    cs.CV 2025-08 reject novelty 5.0 of 10

    A supervised 3D U-Net predicts per-voxel material fields from CLIP feature grids, enabling fast MPM-based animation, but the reported evidence depends on pseudo-labels and a VLM judge from the same model family as the...

  6. CA-World: Multi-Object Counterfactual Alignment for Efficient Interactive-Ready Reconstruction

    cs.CV 2026-05 unverdicted novelty 4.0 of 10

    The paper's stated CA-World counterfactual claim is absent from the body, which instead describes the SAM3D-Phys pipeline for multi-object interactive reconstruction and simulation.

  7. Advances in 4D Representation: Geometry, Motion, and Interaction

    cs.CV 2025-10 conditional novelty 4.0 of 10

    A representation-centric survey of 4D generation and reconstruction, organized by geometry, motion, and interaction, with qualitative trade-off comparisons across seven representation families.

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