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Open-Ended Wargames with Large Language Models

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arxiv 2404.11446 v1 pith:5J4I76M6 submitted 2024-04-17 cs.CL cs.AIcs.CY

classification cs.CLcs.AIcs.CY
keywords wargamesgamesqualitativeglobelanguagelargemodelsopen-ended
verification ladder T0 review T1 audit T2 compute T3 formal
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Wargames are a powerful tool for understanding and rehearsing real-world decision making. Automated play of wargames using artificial intelligence (AI) enables possibilities beyond those of human-conducted games, such as playing the game many times over to see a range of possible outcomes. There are two categories of wargames: quantitative games, with discrete types of moves, and qualitative games, which revolve around open-ended responses. Historically, automation efforts have focused on quantitative games, but large language models (LLMs) make it possible to automate qualitative wargames. We introduce "Snow Globe," an LLM-powered multi-agent system for playing qualitative wargames. With Snow Globe, every stage of a text-based qualitative wargame from scenario preparation to post-game analysis can be optionally carried out by AI, humans, or a combination thereof. We describe its software architecture conceptually and release an open-source implementation alongside this publication. As case studies, we simulate a tabletop exercise about an AI incident response and a political wargame about a geopolitical crisis. We discuss potential applications of the approach and how it fits into the broader wargaming ecosystem.

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Cited by 3 Pith papers

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  3. Prompt Programming for Cultural Bias and Alignment of Large Language Models

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