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Contextual Bilevel Reinforcement Learning for Incentive Alignment

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arxiv 2406.01575 v2 pith:NISVINTP submitted 2024-06-03 math.OC cs.AIcs.LGstat.ML

classification math.OCcs.AIcs.LGstat.ML
keywords algorithmbilevelfollowersleadercb-rlcontextualdesignstochastic
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The optimal policy in various real-world strategic decision-making problems depends both on the environmental configuration and exogenous events. For these settings, we introduce Contextual Bilevel Reinforcement Learning (CB-RL), a stochastic bilevel decision-making model, where the lower level consists of solving a contextual Markov Decision Process (CMDP). CB-RL can be viewed as a Stackelberg Game where the leader and a random context beyond the leader's control together decide the setup of many MDPs that potentially multiple followers best respond to. This framework extends beyond traditional bilevel optimization and finds relevance in diverse fields such as RLHF, tax design, reward shaping, contract theory and mechanism design. We propose a stochastic Hyper Policy Gradient Descent (HPGD) algorithm to solve CB-RL, and demonstrate its convergence. Notably, HPGD uses stochastic hypergradient estimates, based on observations of the followers' trajectories. Therefore, it allows followers to use any training procedure and the leader to be agnostic of the specific algorithm, which aligns with various real-world scenarios. We further consider the setting when the leader can influence the training of followers and propose an accelerated algorithm. We empirically demonstrate the performance of our algorithm for reward shaping and tax design.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ADAGE: A generic two-layer framework for adaptive agent based modelling

    cs.MA 2025-01 conditional novelty 6.0 of 10

    ADAGE unifies four common agent-based modelling tasks, policy design, calibration, scenario generation, and robust behavioral learning, under a single Stackelberg game formulation with adaptive behavioral policies.

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