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MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos
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We present a novel pipeline for learning high-quality triangular human avatars from multi-view videos. Recent methods for avatar learning are typically based on neural radiance fields (NeRF), which is not compatible with traditional graphics pipeline and poses great challenges for operations like editing or synthesizing under different environments. To overcome these limitations, our method represents the avatar with an explicit triangular mesh extracted from an implicit SDF field, complemented by an implicit material field conditioned on given poses. Leveraging this triangular avatar representation, we incorporate physics-based rendering to accurately decompose geometry and texture. To enhance both the geometric and appearance details, we further employ a 2D UNet as the network backbone and introduce pseudo normal ground-truth as additional supervision. Experiments show that our method can learn triangular avatars with high-quality geometry reconstruction and plausible material decomposition, inherently supporting editing, manipulation or relighting operations.
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Cited by 4 Pith papers
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Generative Relightable Avatars
GRA combines UV-space material optimization and physics rendering with feed-forward texture refinement and a fine-tuned video-to-video diffusion model to achieve controllable, high-detail relighting of full-body avatars.
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Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs
Gaussian-splat avatars reach 166 fps with finer details by replacing a large CNN with spatially distributed pose-only MLPs whose interpolated coefficients drive per-Gaussian offset bases.
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AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction
AniGS produces an animatable 3D avatar from a single image by synthesizing multi-view canonical images and normals with a video diffusion model and reconstructing them via 4D Gaussian Splatting.
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RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians
RMAvatar couples mesh-embedded Gaussian splats with a pose-conditioned rectification MLP to reconstruct animatable clothed avatars from monocular video.
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