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Aligning LLMs with Individual Preferences via Interaction

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arxiv 2410.03642 v2 pith:E5LHAUGC submitted 2024-10-04 cs.CL cs.AIcs.HC

classification cs.CLcs.AIcs.HC
keywords preferencesllmsalignalignmentconversationscustomizedmulti-turnuser
verification ladder T0 review T1 audit T2 compute T3 formal
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As large language models (LLMs) demonstrate increasingly advanced capabilities, aligning their behaviors with human values and preferences becomes crucial for their wide adoption. While previous research focuses on general alignment to principles such as helpfulness, harmlessness, and honesty, the need to account for individual and diverse preferences has been largely overlooked, potentially undermining customized human experiences. To address this gap, we train LLMs that can ''interact to align'', essentially cultivating the meta-skill of LLMs to implicitly infer the unspoken personalized preferences of the current user through multi-turn conversations, and then dynamically align their following behaviors and responses to these inferred preferences. Our approach involves establishing a diverse pool of 3,310 distinct user personas by initially creating seed examples, which are then expanded through iterative self-generation and filtering. Guided by distinct user personas, we leverage multi-LLM collaboration to develop a multi-turn preference dataset containing 3K+ multi-turn conversations in tree structures. Finally, we apply supervised fine-tuning and reinforcement learning to enhance LLMs using this dataset. For evaluation, we establish the ALOE (ALign With CustOmized PrEferences) benchmark, consisting of 100 carefully selected examples and well-designed metrics to measure the customized alignment performance during conversations. Experimental results demonstrate the effectiveness of our method in enabling dynamic, personalized alignment via interaction.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Interactive Task Alignment as a POMDP

    cs.AI 2026-07 conditional novelty 7.0 of 10

    Under ambiguous user requests, current LLMs recover the intended task only 22–32% of the time, well below human accuracy of 48%, and post-training only partially closes the gap.

  2. Synthetic Interaction Data for Scalable Personalization in Large Language Models

    cs.LG 2026-02 conditional novelty 6.0 of 10

    PersonaGym simulates noisy multi-turn user–assistant interactions to build PersonaAtlas, and PPOpt learns to rewrite user prompts from interaction history, improving judged personalization on synthetic benchmarks.

  3. Matching Game Preferences Through Dialogical Large Language Models: A Perspective

    cs.AI 2025-07 conditional novelty 4.0 of 10

    This perspective paper proposes the D-LLM framework, which couples the authors' GRAPHYP knowledge graphs with LLMs to personalize AI responses and make reasoning traceable, but no empirical validation is presented.

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