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SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting
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Many recent developments for robots to represent environments have focused on photorealistic reconstructions. This paper particularly focuses on generating sequences of images from the photorealistic Gaussian Splatting models, that match instructions that are given by user-inputted language. We contribute a novel framework, SplaTraj, which formulates the generation of images within photorealistic environment representations as a continuous-time trajectory optimization problem. Costs are designed so that a camera following the trajectory poses will smoothly traverse through the environment and render the specified spatial information in a photogenic manner. This is achieved by querying a photorealistic representation with language embedding to isolate regions that correspond to the user-specified inputs. These regions are then projected to the camera's view as it moves over time and a cost is constructed. We can then apply gradient-based optimization and differentiate through the rendering to optimize the trajectory for the defined cost. The resulting trajectory moves to photogenically view each of the specified objects. We empirically evaluate our approach on a suite of environments and instructions, and demonstrate the quality of generated image sequences.
Forward citations
Cited by 3 Pith papers
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CinemaTraj: Composing Atomic Camera Trajectories for 3D Scenes with LLM Agents
An LLM agent grounded in a 3D scene graph composes parametric cinematic camera moves and SDF-optimizes them into prompt-faithful, collision-free trajectories on ScanNet++.
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SemanticSplat: Feed-Forward 3D Scene Understanding with Language-Aware Gaussian Fields
A feed-forward Gaussian splatting model that jointly reconstructs geometry, appearance, and SAM/CLIP-LSeg semantic fields from sparse views, enabling promptable and open-vocabulary 3D segmentation on ScanNet.
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