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GS-LIVM: Real-Time Photo-Realistic LiDAR-Inertial-Visual Mapping with Gaussian Splatting

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arxiv 2410.17084 v1 pith:DQUYDX3L submitted 2024-10-18 cs.RO eess.IV

classification cs.ROeess.IV
keywords mappinggaussianoutdoorreal-timephoto-realisticsplattingenvironmentsframework
verification ladder T0 review T1 audit T2 compute T3 formal
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In this paper, we introduce GS-LIVM, a real-time photo-realistic LiDAR-Inertial-Visual mapping framework with Gaussian Splatting tailored for outdoor scenes. Compared to existing methods based on Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), our approach enables real-time photo-realistic mapping while ensuring high-quality image rendering in large-scale unbounded outdoor environments. In this work, Gaussian Process Regression (GPR) is employed to mitigate the issues resulting from sparse and unevenly distributed LiDAR observations. The voxel-based 3D Gaussians map representation facilitates real-time dense mapping in large outdoor environments with acceleration governed by custom CUDA kernels. Moreover, the overall framework is designed in a covariance-centered manner, where the estimated covariance is used to initialize the scale and rotation of 3D Gaussians, as well as update the parameters of the GPR. We evaluate our algorithm on several outdoor datasets, and the results demonstrate that our method achieves state-of-the-art performance in terms of mapping efficiency and rendering quality. The source code is available on GitHub.

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Cited by 1 Pith paper

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  1. PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map

    cs.RO 2025-02 conditional novelty 6.0 of 10

    PINGS jointly builds a signed distance field and a Gaussian splatting radiance field in one point-based neural map, using geometric consistency to improve both.

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