REVIEW 4 cited by
Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Learning to understand dynamic 3D scenes from imagery is crucial for applications ranging from robotics to scene reconstruction. Yet, unlike other problems where large-scale supervised training has enabled rapid progress, directly supervising methods for recovering 3D motion remains challenging due to the fundamental difficulty of obtaining ground truth annotations. We present a system for mining high-quality 4D reconstructions from internet stereoscopic, wide-angle videos. Our system fuses and filters the outputs of camera pose estimation, stereo depth estimation, and temporal tracking methods into high-quality dynamic 3D reconstructions. We use this method to generate large-scale data in the form of world-consistent, pseudo-metric 3D point clouds with long-term motion trajectories. We demonstrate the utility of this data by training a variant of DUSt3R to predict structure and 3D motion from real-world image pairs, showing that training on our reconstructed data enables generalization to diverse real-world scenes. Project page and data at: https://stereo4d.github.io
Forward citations
Cited by 4 Pith papers
-
OmniX: Any-view and Any-time 4D Reconstruction via Feed-forward Trajectory Fields
A feed-forward model uses sparse dynamic tokens and a UE5-built 80K-scene dataset to reconstruct dense 4D trajectories under large camera motion, beating prior trackers on trajectory and tracking benchmarks.
-
Syn4D: A Multiview Synthetic 4D Dataset
Syn4D supplies multiview synthetic dynamic scenes with dense geometric, tracking and pose ground truth that lets any pixel be unprojected to any time and camera.
-
Advances in 4D Representation: Geometry, Motion, and Interaction
A representation-centric survey of 4D generation and reconstruction, organized by geometry, motion, and interaction, with qualitative trade-off comparisons across seven representation families.
-
Reconstructing 4D Spatial Intelligence: A Survey
A review that classifies 4D scene reconstruction methods into five progressive levels: low-level cues, scene components, dynamic scenes, interactions, and physics.
Discussion (0). Sign in to comment.