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ManiSkill-HAB: A Benchmark for Low-Level Manipulation in Home Rearrangement Tasks

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arxiv 2412.13211 v3 pith:BQZETGMQ submitted 2024-12-09 cs.RO cs.AIcs.CVcs.LG

classification cs.ROcs.AIcs.CVcs.LG
keywords benchmarklow-levelmanipulationrearrangementtasksdemonstrationenvironmentsfiltering
verification ladder T0 review T1 audit T2 compute T3 formal
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High-quality benchmarks are the foundation for embodied AI research, enabling significant advancements in long-horizon navigation, manipulation and rearrangement tasks. However, as frontier tasks in robotics get more advanced, they require faster simulation speed, more intricate test environments, and larger demonstration datasets. To this end, we present MS-HAB, a holistic benchmark for low-level manipulation and in-home object rearrangement. First, we provide a GPU-accelerated implementation of the Home Assistant Benchmark (HAB). We support realistic low-level control and achieve over 3x the speed of prior magical grasp implementations at a fraction of the GPU memory usage. Second, we train extensive reinforcement learning (RL) and imitation learning (IL) baselines for future work to compare against. Finally, we develop a rule-based trajectory filtering system to sample specific demonstrations from our RL policies which match predefined criteria for robot behavior and safety. Combining demonstration filtering with our fast environments enables efficient, controlled data generation at scale.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. EVE: A Generator-Verifier System for Generative Policies

    cs.RO 2025-12 conditional novelty 6.0 of 10

    Zero-shot VLM verifiers, ensembled and fused via guided diffusion, improve frozen generative robot policies' success rates by 1-2 percentage points on simulated manipulation tasks.

  2. AC-DiT: Adaptive Coordination Diffusion Transformer for Mobile Manipulation

    cs.RO 2025-07 conditional novelty 5.0 of 10

    AC-DiT adds mobility-to-body conditioning and perception-aware 2D/3D weighting to a diffusion transformer, improving success rates on simulated and real-world mobile manipulation tasks.

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