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SOUS VIDE: Cooking Visual Drone Navigation Policies in a Gaussian Splatting Vacuum

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arxiv 2412.16346 v2 pith:G2FIUIHQ submitted 2024-12-20 cs.RO cs.CVcs.LGcs.SYeess.SY

classification cs.ROcs.CVcs.LGcs.SYeess.SY
keywords dronedynamicsvisualcalledfigspoliciessoussv-net
verification ladder T0 review T1 audit T2 compute T3 formal
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We propose a new simulator, training approach, and policy architecture, collectively called SOUS VIDE, for end-to-end visual drone navigation. Our trained policies exhibit zero-shot sim-to-real transfer with robust real-world performance using only onboard perception and computation. Our simulator, called FiGS, couples a computationally simple drone dynamics model with a high visual fidelity Gaussian Splatting scene reconstruction. FiGS can quickly simulate drone flights producing photorealistic images at up to 130 fps. We use FiGS to collect 100k-300k image/state-action pairs from an expert MPC with privileged state and dynamics information, randomized over dynamics parameters and spatial disturbances. We then distill this expert MPC into an end-to-end visuomotor policy with a lightweight neural architecture, called SV-Net. SV-Net processes color image, optical flow and IMU data streams into low-level thrust and body rate commands at 20 Hz onboard a drone. Crucially, SV-Net includes a learned module for low-level control that adapts at runtime to variations in drone dynamics. In a campaign of 105 hardware experiments, we show SOUS VIDE policies to be robust to 30% mass variations, 40 m/s wind gusts, 60% changes in ambient brightness, shifting or removing objects from the scene, and people moving aggressively through the drone's visual field. Code, data, and experiment videos can be found on our project page: https://stanfordmsl.github.io/SousVide/.

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Cited by 1 Pith paper

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  1. Scan, Materialize, Simulate: A Generalizable Framework for Physically Grounded Robot Planning

    cs.RO 2025-05 conditional novelty 5.0 of 10

    SMS combines 3D Gaussian Splatting, SAM 2 segmentation, GPT-4o material inference, and rigid-body simulation to plan physically dynamic robot actions in billiards and quadrotor landing tasks.

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