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Are Large Vision Language Models Good Game Players?

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arxiv 2503.02358 v1 pith:U2VSZRDS submitted 2025-03-04 cs.CV cs.AIcs.CL

classification cs.CVcs.AIcs.CL
keywords lvlmsreasoningvisualabilitiesansweringassessmentbenchmarksdata
verification ladder T0 review T1 audit T2 compute T3 formal

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Large Vision Language Models (LVLMs) have demonstrated remarkable abilities in understanding and reasoning about both visual and textual information. However, existing evaluation methods for LVLMs, primarily based on benchmarks like Visual Question Answering and image captioning, often fail to capture the full scope of LVLMs' capabilities. These benchmarks are limited by issues such as inadequate assessment of detailed visual perception, data contamination, and a lack of focus on multi-turn reasoning. To address these challenges, we propose \method{}, a game-based evaluation framework designed to provide a comprehensive assessment of LVLMs' cognitive and reasoning skills in structured environments. \method{} uses a set of games to evaluate LVLMs on four core tasks: Perceiving, Question Answering, Rule Following, and End-to-End Playing, with each target task designed to assess specific abilities, including visual perception, reasoning, decision-making, etc. Based on this framework, we conduct extensive experiments that explore the limitations of current LVLMs, such as handling long structured outputs and perceiving detailed and dense elements. Code and data are publicly available at https://github.com/xinke-wang/LVLM-Playground.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Mastering PokeGym: Graph-Guided Multimodal Evolution at Test Time

    cs.CV 2026-04 unverdicted novelty 7.0 of 10

    The manuscript body introduces PokeGym, a vision-only automated 3D-game benchmark, while the abstract claims a G-EvoMAC method and 60.18% success rate absent from the body.

  2. G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning

    cs.CV 2025-05 conditional novelty 6.0 of 10

    A 7B vision-language model trained with reinforcement learning in a new four-game environment, VLM-Gym, outperforms larger proprietary models and improves its perception and reasoning abilities together.

  3. Evolutionary Perspectives on the Evaluation of LLM-Based AI Agents: A Comprehensive Survey

    cs.CL 2025-06 conditional novelty 4.0 of 10

    A survey that classifies AI agent evaluation benchmarks along environment and capability axes, and proposes five traits that distinguish agents from chatbots.

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