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Geometric Retargeting: A Principled, Ultrafast Neural Hand Retargeting Algorithm

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arxiv 2503.07541 v1 pith:RXSA73PE submitted 2025-03-10 cs.RO cs.AIcs.GRcs.HCcs.LG

Geometric Retargeting: A Principled, Ultrafast Neural Hand Retargeting Algorithm

classification cs.RO cs.AIcs.GRcs.HCcs.LG
keywords retargetinghandgeortgeometricalgorithmdexgenkeypointsneural
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We introduce Geometric Retargeting (GeoRT), an ultrafast, and principled neural hand retargeting algorithm for teleoperation, developed as part of our recent Dexterity Gen (DexGen) system. GeoRT converts human finger keypoints to robot hand keypoints at 1KHz, achieving state-of-the-art speed and accuracy with significantly fewer hyperparameters. This high-speed capability enables flexible postprocessing, such as leveraging a foundational controller for action correction like DexGen. GeoRT is trained in an unsupervised manner, eliminating the need for manual annotation of hand pairs. The core of GeoRT lies in novel geometric objective functions that capture the essence of retargeting: preserving motion fidelity, ensuring configuration space (C-space) coverage, maintaining uniform response through high flatness, pinch correspondence and preventing self-collisions. This approach is free from intensive test-time optimization, offering a more scalable and practical solution for real-time hand retargeting.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. EgoEngine: From Egocentric Human Videos to High-Fidelity Dexterous Robot Demonstrations

    cs.RO 2026-06 unverdicted novelty 7.0

    EgoEngine transforms egocentric human videos into high-fidelity robot data enabling zero-shot visuomotor dexterous policy learning without real-robot demonstrations.

  2. Smooth Operator: A Real-Time Sampling-Based Algorithm for Kinematic Hand Retargeting

    cs.RO 2026-07 conditional novelty 6.0

    A sampling-based retargeter reduces hand teleoperation jitter and improves task success rates and operator workload compared to gradient-based baselines.

  3. Do as I Do: Dexterous Manipulation Data from Everyday Human Videos

    cs.RO 2026-06 unverdicted novelty 6.0

    DO AS I DO reconstructs and retargets hand-object interactions from in-the-wild monocular RGB videos to produce dexterous robot manipulation trajectories, outperforming prior methods on ground-truth and online video datasets.

  4. House of Dextra: Cross-embodied Co-design for Dexterous Hands

    cs.RO 2025-12 unverdicted novelty 6.0

    A co-design framework learns task-specific hand shapes and complementary control policies, supporting design, training, fabrication, and deployment of new dexterous hands in under 24 hours.

  5. SynManDex: Synthesizing Human-like Dexterous Grasps from Synthetic Human Pre-Grasps

    cs.RO 2026-06 unverdicted novelty 5.0

    SynManDex generates human-like dexterous grasps for robots from synthetic human pre-grasps via retargeting and force-closure optimization, reporting 86.4% stability, 4.67/5 human-likeness, 80.7% sim success, and 83.3%...