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arxiv: 2503.17359 · v2 · pith:HP7L3YPX · submitted 2025-03-21 · cs.CV

Position: Interactive Generative Video as Next-Generation Game Engine

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classification cs.CV
keywords gamegenerativecontentinteractivevideodevelopmentenginesgeneration
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Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual environments, present an opportunity to revolutionize game creation. In this position paper, we propose Interactive Generative Video (IGV) as the foundation for Generative Game Engines (GGE), enabling unlimited novel content generation in next-generation gaming. GGE leverages IGV's unique strengths in unlimited high-quality content synthesis, physics-aware world modeling, user-controlled interactivity, long-term memory capabilities, and causal reasoning. We present a comprehensive framework detailing GGE's core modules and a hierarchical maturity roadmap (L0-L4) to guide its evolution. Our work charts a new course for game development in the AI era, envisioning a future where AI-powered generative systems fundamentally reshape how games are created and experienced.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Multiplayer Interactive World Models with Representation Autoencoders

    cs.CV 2026-07 accept novelty 7.0

    A 5B-parameter latent diffusion model generates real-time four-player Rocket League matches conditioned on all players' actions, staying stable far beyond its training horizon.

  2. MemLearner: Learning to Query Context memory for Video World Models

    cs.CV 2026-06 unverdicted novelty 7.0

    MemLearner introduces a learning-based adaptive context query method using query tokens in video world models to improve long-term scene consistency over rule-based retrieval.