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TextArena

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arxiv 2504.11442 v2 pith:X5K7UQNX submitted 2025-04-15 cs.CL cs.AIcs.LGcs.MA

classification cs.CLcs.AIcs.LGcs.MA
keywords textarenamodelsgamesenvironmentsevaluationhttpsmindtraining
verification ladder T0 review T1 audit T2 compute T3 formal
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TextArena is an open-source collection of competitive text-based games for training and evaluation of agentic behavior in Large Language Models (LLMs). It spans 57+ unique environments (including single-player, two-player, and multi-player setups) and allows for easy evaluation of model capabilities via an online-play system (against humans and other submitted models) with real-time TrueSkill scores. Traditional benchmarks rarely assess dynamic social skills such as negotiation, theory of mind, and deception, creating a gap that TextArena addresses. Designed with research, community and extensibility in mind, TextArena emphasizes ease of adding new games, adapting the framework, testing models, playing against the models, and training models. Detailed documentation of environments, games, leaderboard, and examples are available on https://github.com/LeonGuertler/TextArena and https://www.textarena.ai/.

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Cited by 9 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Language Equality has a Price: A Systematic Investigation of Multi-turn LLM Performance for EU-24+

    cs.CL 2026-08 conditional novelty 7.0 of 10

    Across 30 languages, commercial LLMs outscore all open-weight models in every EU language, and non-English service costs more and scores lower, suggesting equality requires resources beyond public web crawls.

  2. CAST: Game Solvers as Turn-Level Teachers for LLM Agents

    cs.CL 2026-07 conditional novelty 6.0 of 10

    CAST converts a game solver's per-action cost-to-go changes into turn-level RL credits for LLM agents and reports gains over outcome-only RLVR on three games plus zero-shot transfer to ALFWorld and WebShop.

  3. LLM-as-a-Coach: Experiential Learning for Non-Verifiable Tasks

    cs.LG 2026-07 conditional novelty 6.0 of 10

    Training a language model by distilling a coach's written experiential knowledge beats training on a scalar rubric score for open-ended tasks, with better out-of-distribution transfer.

  4. GIFT: Games as Informal Training for Generalizable LLMs

    cs.CL 2026-01 conditional novelty 5.0 of 10

    Game-based RL with formal math improves average general-benchmark scores in several settings, but the proposed nested training objective is mathematically the same average-reward objective as mixed training and in-dom...

  5. Assessing Adaptive World Models in Machines with Novel Games

    cs.AI 2025-07 conditional novelty 5.0 of 10

    The paper proposes a framework called world model induction and a novel-game benchmark paradigm for evaluating rapid adaptation in AI.

  6. Multi-Actor Generative Artificial Intelligence as a Game Engine

    cs.AI 2025-07 conditional novelty 5.0 of 10

    Generative multi-actor AI platforms can be built on the Entity-Component pattern, treating the environment (Game Master) as a composable entity, so that one library serves simulation, storytelling, and evaluation goals.

  7. TextAtari: 100K Frames Game Playing with Language Agents

    cs.CL 2025-06 conditional novelty 5.0 of 10

    TextAtari is a text-based Atari benchmark for language agents; 7-8B LLMs stay below 10% of human scores in over 90% of tested conditions, and knowledge injection helps more than chain-of-thought.

  8. Divide-Fuse-Conquer: Eliciting "Aha Moments" in Multi-Scenario Games

    cs.LG 2025-05 reject novelty 5.0 of 10

    A group, fuse, and retrain recipe for multi-game reinforcement learning lets a 32B model reach near-Claude3.5 performance on several TextArena games, though the headline score is internally inconsistent.

  9. KORGym: A Dynamic Game Platform for LLM Reasoning Evaluation

    cs.CL 2025-05 conditional novelty 5.0 of 10

    KORGym introduces a 51-game, text and visual, multi-turn benchmark with a normalized scoring scheme, and uses it to compare 19 LLMs and 8 VLMs on six reasoning dimensions.

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