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Paper Citation Record · LEDGER

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning

As of 21 August 2026, this Paper Citation Record lists 73 of 73 outbound references and 1 inbound Pith citation observation for arXiv:2505.12278.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2505.12278 v1

Coverage vector

measured 73 of 73 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-15T20:44:51.688242Z

measured 74 of 74 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-21T06:32:19.484+00:00

measured 1 of 1 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-05-11T10:22:52.472354Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-05-11T10:22:52.767642Z

Reference resolution

73 of 73 outbound references displayed

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External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 45ff47e0-8d7f-4746-b9da-c17621e18b48 · outbound

This paper cites Policy and value transfer in lifelong reinforcement learning.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Policy and value transfer in lifelong reinforcement learning

Reference 1

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 5b7a6767-a501-442b-b338-dd3c955ef0b2 · outbound

This paper cites Optimal control of markov decision processes with incomplete state estimation.J.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Optimal control of markov decision processes with incomplete state estimation.J

Reference 2

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation b475be9e-b12a-4dac-b7c0-4ea3fb9c893f · outbound

This paper cites Pmp: Learning to physically inter- act with environments using part-wise motion priors.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Pmp: Learning to physically inter- act with environments using part-wise motion priors

Reference 3

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 418a2206-b34a-4d89-96e2-0f9203a3c0a5 · outbound

This paper cites Physically plausible full-body hand-object interaction synthesis.International Conference on 3D Vision (3DV), 2024.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Physically plausible full-body hand-object interaction synthesis.International Conference on 3D Vision (3DV), 2024

Reference 4

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation e8172f46-b0e7-43ec-9b9a-ef418ee0c597 · outbound

This paper cites Visual dexterity: In-hand reorientation of novel and complex object shapes.Science Robotics, 8(84):eadc9244, 2023.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Visual dexterity: In-hand reorientation of novel and complex object shapes.Science Robotics, 8(84):eadc9244, 2023

Reference 5

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verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 30b91b1f-3d80-4b46-ab3d-f7462dad56e3 · outbound

This paper cites ViViDex: Learning Vision-based Dexterous Manipulation from Human Videos.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning ViViDex: Learning Vision-based Dexterous Manipulation from Human Videos

Reference 6

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 36b313e5-25d1-49c9-91eb-9a536e412f0e · outbound

This paper cites Open-TeleVision: Teleoperation with Immersive Active Visual Feedback.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Open-TeleVision: Teleoperation with Immersive Active Visual Feedback

Reference 7

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Observation a71fccdd-4a86-4c23-9b3d-cc7eb14f8e07 · outbound

This paper cites Learn- ing dexterous manipulation from exemplar object trajectories and pre-grasps.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Learn- ing dexterous manipulation from exemplar object trajectories and pre-grasps

Reference 8

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 4749c8e2-3ace-4efc-873e-3bcb7a3fa0e2 · outbound

This paper cites Imagenet: A large-scale hierarchical image database.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Imagenet: A large-scale hierarchical image database

Reference 9

Resolution
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation b6172d38-ca75-47ad-af7b-dd7f07b3500a · outbound

This paper cites An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale

Reference 10

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Observation 440c373a-94b7-4ad6-a84e-6d03d79c70bc · outbound

This paper cites Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learning.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learning

Reference 11

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Observation 9a6ae8ee-e2f4-454f-9213-2638a29fb4b7 · outbound

This paper cites scene synthesizer: A python library for procedural scene generation in robot manipulation.Journal of Open Source Software, 2024.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning scene synthesizer: A python library for procedural scene generation in robot manipulation.Journal of Open Source Software, 2024

Reference 12

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation a8227f36-6cb0-4a57-a10d-8535e50f00fd · outbound

This paper cites Latent space policies for hierarchical rein- forcement learning.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Latent space policies for hierarchical rein- forcement learning

Reference 13

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation a3eb7281-39b3-4941-a27d-b66526ec5377 · outbound

This paper cites Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning

Reference 14

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Observation 6915d1a3-c395-4846-8b2d-5aa52dc8f5a1 · outbound

This paper cites Deep Residual Learning for Image Recognition.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Deep Residual Learning for Image Recognition

Reference 15

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Observation ba5eaf06-f441-42d6-8888-beec3a4ab2f7 · outbound

This paper cites Omnih2o: Universal and dexterous human-to- humanoid whole-body teleoperation and learning.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Omnih2o: Universal and dexterous human-to- humanoid whole-body teleoperation and learning

Reference 16

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation a95997cb-63a9-4bd6-b4e3-cddec0f31c9e · outbound

This paper cites The interface theory of perception.Psychonomic bulletin & re- view, 22:1480–1506, 2015.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning The interface theory of perception.Psychonomic bulletin & re- view, 22:1480–1506, 2015

Reference 17

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Source-reported events for the cited work

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Observation bb7f2173-8937-4b2c-970b-d537a20fb8c9 · outbound

This paper cites ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulation.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulation

Reference 18

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Observation 24cbe957-b160-4012-8236-985d2724b155 · outbound

This paper cites Dash: Modularized human ma- nipulation simulation with vision and language for embodied ai.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Dash: Modularized human ma- nipulation simulation with vision and language for embodied ai

Reference 19

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Source-reported events for the cited work

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Observation 0ff243e5-6829-4792-bfe0-e9b3678cceab · outbound

This paper cites Auto-encoding varia- tional bayes.2nd International Conference on Learning Rep- resentations, ICLR 2014 - Conference Track Proceedings, pages 1–14, 2014.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Auto-encoding varia- tional bayes.2nd International Conference on Learning Rep- resentations, ICLR 2014 - Conference Track Proceedings, pages 1–14, 2014

Reference 20

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Source-reported events for the cited work

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Observation bb279f3e-65cd-48d4-b489-6c6dfd810e7b · outbound

This paper cites Segment any- thing.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Segment any- thing

Reference 21

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Observation de214974-67f7-45a6-bb98-a9c8de260f5f · outbound

This paper cites Siamese neural networks for one-shot image recognition.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Siamese neural networks for one-shot image recognition

Reference 22

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation fe1223de-e650-46cd-987d-eb49c0dd45f3 · outbound

This paper cites Object motion guided human motion synthesis.ACM Transactions on Graphics (TOG), 42(6):1–11, 2023.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Object motion guided human motion synthesis.ACM Transactions on Graphics (TOG), 42(6):1–11, 2023

Reference 23

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 3aab14ef-9432-49b6-bd6e-b60a44831133 · outbound

This paper cites Twisting Lids Off with Two Hands.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Twisting Lids Off with Two Hands

Reference 24

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source=pdf_text observed=2026-08-15T20:44:51.419713Z digest=sha256:749dae334ab38bc9a6fc4cef30cd65e42da7af3c1b5c13f936aa28ce2cbfa50a

Observation 258ecb20-618f-49d0-9406-849421055fda · outbound

This paper cites Learning Visuotactile Skills with Two Multifingered Hands.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Learning Visuotactile Skills with Two Multifingered Hands

Reference 25

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source=pdf_text observed=2026-08-15T20:44:51.425165Z digest=sha256:f64d0e418691159e8a375614aec4934e02ace1f9151d553882e277c182723ad7

Observation 89751fde-f144-49e0-b027-cd042fb89d30 · outbound

This paper cites Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoids.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoids

Reference 26

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Observation 3423735d-fa70-4e2d-a3f5-72a9c0fc81f1 · outbound

This paper cites Sim-to-real reinforcement learning for vision- based dexterous manipulation on humanoids, 2025.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Sim-to-real reinforcement learning for vision- based dexterous manipulation on humanoids, 2025

Reference 27

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raw_fallback, observed 2026-08-15T20:44:53.353727Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 5542bbc8-c9e6-4db6-b2bc-fddd4b6c0934 · outbound

This paper cites Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control

Reference 28

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source=pdf_text observed=2026-08-15T20:44:51.439088Z digest=sha256:ec3789ec0f15c8eb016d1256a1ac1cf8eb9b04282b0311435cc75a0fe1ec67ae

Observation f1f65d39-57a7-4c5b-a5dd-1391505068d2 · outbound

This paper cites DextrAH-G: Pixels-to-Action Dexterous Arm-Hand Grasping with Geometric Fabrics.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning DextrAH-G: Pixels-to-Action Dexterous Arm-Hand Grasping with Geometric Fabrics

Reference 29

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source=pdf_text observed=2026-08-15T20:44:51.443928Z digest=sha256:69d2547ee24bd832844b7987a7fdcb60aa5544a90224a0af1eeedb4f6f44289f

Observation 06cd944b-c424-4d94-b6b2-2091e094f141 · outbound

This paper cites Omnigrasp: Grasping diverse objects with simulated humanoids.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Omnigrasp: Grasping diverse objects with simulated humanoids

Reference 30

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.450079Z digest=sha256:3a35be7e886d309693ec654af389ffa98812c4786ccc6106bfbf6e2f40a51ef5

Observation 052795d3-68e5-4b58-8c0b-1c98cf8cdd96 · outbound

This paper cites Dynamics-regulated kinematic policy for egocentric pose es- timation.NeurIPS, 34:25019–25032, 2021.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Dynamics-regulated kinematic policy for egocentric pose es- timation.NeurIPS, 34:25019–25032, 2021

Reference 31

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation e5a0018c-28fd-4a51-ae85-423b6220d9a9 · outbound

This paper cites Universal Humanoid Motion Representations for Physics-Based Control.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Universal Humanoid Motion Representations for Physics-Based Control

Reference 32

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:44:51.458814Z digest=sha256:07fbcb22daf7bfd79958b9f4a4c80604c3188b4a044e3cfb11c03993b93991ec

Observation ac7f0277-7851-44f0-b1d2-3eda1a68c702 · outbound

This paper cites Winkler, Kris Ki- tani, and Weipeng Xu.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Winkler, Kris Ki- tani, and Weipeng Xu

Reference 33

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raw_fallback, observed 2026-08-15T20:44:53.313202Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.464653Z digest=sha256:98395178d55224926813cd9dca46712d716944d85448e3dc5f65d1300bb4cd28

Observation 5301f3d2-b008-4ed1-baa1-c770fe3f7ef3 · outbound

This paper cites Amass: Archive of motion capture as surface shapes.Proceedings of the IEEE International Conference on Computer Vision, 2019-Octob: 5441–5450, 2019.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Amass: Archive of motion capture as surface shapes.Proceedings of the IEEE International Conference on Computer Vision, 2019-Octob: 5441–5450, 2019

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.469673Z digest=sha256:6ad1ec0ff81ab0cf3c0061cc3f2a871d3445799db2a6b9fc8863a653aa826d1a

Observation c62a0ecc-9b02-4bb7-bf64-09cb411d7b98 · outbound

This paper cites Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning

Reference 35

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unresolved
no resolver link, observed 2026-08-15T20:44:51.474461Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:44:51.474461Z digest=sha256:a5f9fcf96403765fe28c21c62cbbe942305482524338a5971e05cc4a33d9e310

Observation 74ef2cf1-f96b-43b7-9d15-8c31caf1a6a5 · outbound

This paper cites Pre- serving and combining knowledge in robotic lifelong rein- forcement learning.Nature Machine Intelligence, pages 1– 14, 2025.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Pre- serving and combining knowledge in robotic lifelong rein- forcement learning.Nature Machine Intelligence, pages 1– 14, 2025

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:53.284697Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.480432Z digest=sha256:a7a353d103ed5bd7b24486017712c58896c29ce9e47d77a3a9c823e48d99adb2

Observation fa7d37cc-f472-4275-9e1b-c194899d805e · outbound

This paper cites Hierarchical visuomotor control of humanoids.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Hierarchical visuomotor control of humanoids

Reference 37

Resolution
unresolved
no resolver link, observed 2026-08-15T20:44:51.485764Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:44:51.485764Z digest=sha256:87ffc658c838cf6cd13f911298e3793e54d04f20b291cac09f1549d8b6649a1c

Observation a84875fc-d3f6-41f6-a0d5-74e15c99f46d · outbound

This paper cites Catch and carry: Reusable neural controllers for vision-guided whole-body tasks.ACM Trans.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Catch and carry: Reusable neural controllers for vision-guided whole-body tasks.ACM Trans

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:53.263882Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.490309Z digest=sha256:134725fd38bbcf314bac94cba8088ff7f5016478e3154d41de0fc745b0918407

Observation 19ffda22-0994-4f70-97d4-0dc90cf416f5 · outbound

This paper cites Orbit: A unified simulation framework for interactive robot learning environments.IEEE Robotics and Automation Letters, 8(6): 3740–3747, 2023.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Orbit: A unified simulation framework for interactive robot learning environments.IEEE Robotics and Automation Letters, 8(6): 3740–3747, 2023

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:53.248102Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.494030Z digest=sha256:ac9e0728d70f8c8986da414eb90d0e183d6538c5e6321e13a235d34170d69596

Observation af8703eb-8f60-4a32-979b-ab81ca96fec8 · outbound

This paper cites A dataset of relighted 3D interacting hands.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning A dataset of relighted 3D interacting hands

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:53.233142Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.498320Z digest=sha256:24746ab126e2ce436a1746defb7766f7145f9df2abe056708b9ed60ef66513fa

Observation 763f7a6a-ea56-4eae-8381-24fa40878154 · outbound

This paper cites PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMs.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMs

Reference 41

Resolution
unresolved
no resolver link, observed 2026-08-15T20:44:51.502500Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:44:51.502500Z digest=sha256:2350606685c1611859c524ac716f9c55a2b71f06fa5d836846ae7280975e4282

Observation 3f1fd2a4-34f2-4af7-8d91-de69a1b2a012 · outbound

This paper cites Sharing lifelong reinforcement learning knowledge via modulating masks.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Sharing lifelong reinforcement learning knowledge via modulating masks

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:53.214528Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.508342Z digest=sha256:4800f52becea7a95e321560c0f7557ae39d49377f8d3956754a24b83d146fca8

Observation 3e05cfa5-3f9a-48bf-a481-cdbf11bf1e7c · outbound

This paper cites MIT press, 2004.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning MIT press, 2004

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:53.200051Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.514273Z digest=sha256:4b0fad66a00d9dd237a6da4d8959f38dc2c2e850b0213a32da55a9a71e2385ac

Observation 40711889-cb5f-4ce4-b1d2-c142d0ce5557 · outbound

This paper cites A sensorimotor account of vision and visual consciousness.Behavioral and brain sci- ences, 24(5):939–973, 2001.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning A sensorimotor account of vision and visual consciousness.Behavioral and brain sci- ences, 24(5):939–973, 2001

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:53.181313Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.519781Z digest=sha256:547e0bb45b929b6a12f00786ba60a1b72f0a9d0eb72bc1cef38bf2a7c10bbb1a

Observation d9edb6e1-d7c9-4d34-aa53-de2aa5824fd9 · outbound

This paper cites an unresolved cited work.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Unresolved cited work

Reference 45

Resolution
unresolved
raw_fallback, observed 2026-08-15T20:44:53.165421Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.524972Z digest=sha256:07bda50a12ea03ca922455356c72e5ff2161d37bb2f7c0affeac0699eb940f6f

Observation 8354e816-7b1f-4b8a-a363-73949d6141ae · outbound

This paper cites Deeploco: dynamic locomotion skills us- ing hierarchical deep reinforcement learning.ACM Trans.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Deeploco: dynamic locomotion skills us- ing hierarchical deep reinforcement learning.ACM Trans

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:53.152313Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.530127Z digest=sha256:eebbac1d1daadebefcd216c150f86bce6103b974f992d93ec98f5f557fe3e5cd

Observation eca25a14-0d92-4bfa-99f0-adeb570f9204 · outbound

This paper cites Deepmimic: Example-guided deep reinforce- ment learning of physics-based character skills.ACM Trans- actions On Graphics (TOG), 37(4):1–14, 2018.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Deepmimic: Example-guided deep reinforce- ment learning of physics-based character skills.ACM Trans- actions On Graphics (TOG), 37(4):1–14, 2018

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:53.134737Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.535191Z digest=sha256:8aedf5acb1b465c6c23ec479161486121d70e7b533bcb20237e439c83ebd5e6c

Observation bb014924-71b5-475c-a429-7f6472854448 · outbound

This paper cites ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters

Reference 48

Resolution
verified exact
local_arxiv, observed 2026-08-15T20:44:51.825966Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.540781Z digest=sha256:194f19ead56d3fd3a7e7b4da3e00827e82f12763a357ed4c8833158e2d639307

Observation ab84c2bb-13f5-437a-a666-9fccbc1d0f78 · outbound

This paper cites Ef- ficient learning on point clouds with basis point sets.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Ef- ficient learning on point clouds with basis point sets

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:53.019306Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.546401Z digest=sha256:dd284d75e74cffa8122a24f4fedfec397ea6c6cb74b454b7c5355d80116d22ac

Observation a970dfa0-af20-42e4-b9f5-22a2eac9f0ed · outbound

This paper cites General in- hand object rotation with vision and touch.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning General in- hand object rotation with vision and touch

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:53.001815Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.551220Z digest=sha256:d457966dfa5d38110794399934cfeb4312ffdefc067e5e4238523bbbf2e38437

Observation 465bf912-65ce-4b24-9aba-d7658811a565 · outbound

This paper cites Dexmv: Imitation learning for dexterous manipulation from human videos.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Dexmv: Imitation learning for dexterous manipulation from human videos

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:52.881715Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.558550Z digest=sha256:c49010e69688c261d4502afa098f53031e79458da06ba90b127d06a6dff11106

Observation 9129303a-5818-4c17-8a59-a9cd51b0bd1d · outbound

This paper cites AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation System.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation System

Reference 52

Resolution
unresolved
no resolver link, observed 2026-08-15T20:44:51.565298Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:44:51.565298Z digest=sha256:40b8732fed954a4b429d0c30bc4bee628cae94c887780505ecba7273df830126

Observation 5a3671d6-b62d-41f0-9f1b-e38e2e560156 · outbound

This paper cites A Reduction of Imitation Learning and Structured Prediction to No-Regret Online Learning.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning A Reduction of Imitation Learning and Structured Prediction to No-Regret Online Learning

Reference 53

Resolution
unresolved
no resolver link, observed 2026-08-15T20:44:51.572726Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:44:51.572726Z digest=sha256:ca467cb27f64e518a4d7ef01a57119e2339e1001f541d09bf617c5738524556b

Observation 174771de-81f4-4fd5-a7ad-497b4b3a76e9 · outbound

This paper cites Proximal policy optimization algo- rithms, 2017.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Proximal policy optimization algo- rithms, 2017

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:52.760045Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.578857Z digest=sha256:338a004493478f4525222cf471be2baa2ee74b4be3815db813c8a7bc20466254

Observation 595f7015-7aac-42db-90b4-1d569e9cea7e · outbound

This paper cites Lifelong machine learning systems: Beyond learning algorithms.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Lifelong machine learning systems: Beyond learning algorithms

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:52.746292Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.585145Z digest=sha256:06124f44c75759e1945590acee77c05bac072556a25305c5876988a889fec208

Observation 84116076-050a-4480-9b81-b1812e658e19 · outbound

This paper cites Hand-Object Interaction Pretraining from Videos.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Hand-Object Interaction Pretraining from Videos

Reference 56

Resolution
unresolved
no resolver link, observed 2026-08-15T20:44:51.592709Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:44:51.592709Z digest=sha256:c9b2914d0078b18a8d5724bdc04d35743a2c5c0bde410b20c660f89d23cae174

Observation 044c1a99-94de-41bb-839e-07d1b7337052 · outbound

This paper cites DextrAH-RGB: Visuomotor Policies to Grasp Anything with Dexterous Hands.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning DextrAH-RGB: Visuomotor Policies to Grasp Anything with Dexterous Hands

Reference 57

Resolution
unresolved
no resolver link, observed 2026-08-15T20:44:51.600614Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:44:51.600614Z digest=sha256:047edc2ef123f34ff176a72119e518ad25c749783e6d05000bf564712ea03de7

Observation 2ca7cc75-7be0-408a-9fad-2feda5f7ded8 · outbound

This paper cites Be- tween mdps and semi-mdps: A framework for temporal ab- straction in reinforcement learning.Artificial intelligence, 112(1-2):181–211, 1999.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Be- tween mdps and semi-mdps: A framework for temporal ab- straction in reinforcement learning.Artificial intelligence, 112(1-2):181–211, 1999

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:52.731797Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.606258Z digest=sha256:61189752eb83515c7cb32cc17f91a59d69ec7fcb4ded20316609d5739de8f8b0

Observation d52540e0-93a0-4df2-9cc3-537d50fb5518 · outbound

This paper cites Grab: A dataset of whole-body human grasp- ing of objects.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Grab: A dataset of whole-body human grasp- ing of objects

Reference 59

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:52.699373Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.614448Z digest=sha256:e3c563df0ba5203cf1eeab85b528d2beb134974b245fe63fe1cf67c3d5af7b6c

Observation 5b5418a0-74cd-45ea-9ac0-519afc1306ab · outbound

This paper cites Calm: Conditional adversarial latent models for directable virtual characters.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Calm: Conditional adversarial latent models for directable virtual characters

Reference 60

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:52.508747Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.618899Z digest=sha256:5f06ca7810f884245f05eebcba7368528b966d96485979addf634110943c484e

Observation dddfcf6d-0842-454c-86c8-197d73372d1d · outbound

This paper cites A deep hierarchical approach to lifelong learning in minecraft.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning A deep hierarchical approach to lifelong learning in minecraft

Reference 61

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:52.468276Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.623920Z digest=sha256:bd113c32b75d728c9d3bebe52ed2ea305c74679ed544f9d2f95c89b66f9443cb

Observation 48833b38-b3aa-4c46-b245-34c7801f01e2 · outbound

This paper cites Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learning.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learning

Reference 62

Resolution
unresolved
no resolver link, observed 2026-08-15T20:44:51.628105Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:44:51.628105Z digest=sha256:d0d0272cc060b72e079e67421bc5269d869beef8caff916252e85ee15f261fed

Observation aef42966-e621-4840-964b-6e1560a983f2 · outbound

This paper cites Unidexgrasp++: Im- proving dexterous grasping policy learning via geometry- aware curriculum and iterative generalist-specialist learning.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Unidexgrasp++: Im- proving dexterous grasping policy learning via geometry- aware curriculum and iterative generalist-specialist learning

Reference 63

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:52.451086Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.633636Z digest=sha256:462fce26739b26ede966b92655ce9f761ae03e150d4cfe8b9ca9853591cf8026

Observation 784c15f9-e800-4fa6-9d18-5f52919cdf66 · outbound

This paper cites PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction

Reference 64

Resolution
unresolved
no resolver link, observed 2026-08-15T20:44:51.638475Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:44:51.638475Z digest=sha256:7d0b1235982c09e5c15538a3036dd7e7cf827a9e6a0f2dade22148024f986857

Observation 4c2799b9-f38f-41ed-ab7b-9447fa93a710 · outbound

This paper cites Con- trol strategies for physically simulated characters performing two-player competitive sports.ACM Trans.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Con- trol strategies for physically simulated characters performing two-player competitive sports.ACM Trans

Reference 65

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:52.431507Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.643090Z digest=sha256:8f02610262f56e45dd2b462251c123b186081488eb72c9cbf071e4cfe2e13257

Observation 85baf748-dd6e-430f-b766-a76c9e8276b3 · outbound

This paper cites Physics-based character controllers using conditional vaes.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Physics-based character controllers using conditional vaes

Reference 66

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:52.348873Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.648515Z digest=sha256:bad4b20fc464003c4ba48c088e1582b369c6b8b6cc605fdf1efee2857751742a

Observation 81e4a5b1-d3e7-4390-ae8c-416bae648d63 · outbound

This paper cites Hierarchical planning and control for box loco-manipulation.Proceedings of the ACM on Computer Graphics and Interactive Techniques, 6(3):1– 18, 2023.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Hierarchical planning and control for box loco-manipulation.Proceedings of the ACM on Computer Graphics and Interactive Techniques, 6(3):1– 18, 2023

Reference 67

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:44:52.292541Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-15T20:44:51.654108Z digest=sha256:c2fd8473ba5fbc5fe74d19bd037b1b7a7a6c804586595f7b8e9a3f0091c6d421

Observation a1f754d3-1b0c-4b1b-9007-88a697d32861 · outbound

This paper cites Dexterous ma- nipulation from images: Autonomous real-world rl via sub- step guidance.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Dexterous ma- nipulation from images: Autonomous real-world rl via sub- step guidance

Reference 68

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Observation 472fdc61-a9a3-4cc7-9814-0b51d1b1882b · outbound

This paper cites Flow as the Cross-Domain Manipulation Interface.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Flow as the Cross-Domain Manipulation Interface

Reference 69

Resolution
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Source-reported events for the cited work

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Observation 06d6fe53-bda5-4668-8242-4074fdb5c861 · outbound

This paper cites Intermimic: Towards universal whole-body control for physics-based human-object interactions, 2025.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Intermimic: Towards universal whole-body control for physics-based human-object interactions, 2025

Reference 70

Resolution
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Observation 782823a1-767d-41ee-9659-146378ef8f3a · outbound

This paper cites Humanvla: Towards vision-language directed object re- arrangement by physical humanoid.Advances in Neural In- formation Processing Systems, 37:18633–18659, 2025.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Humanvla: Towards vision-language directed object re- arrangement by physical humanoid.Advances in Neural In- formation Processing Systems, 37:18633–18659, 2025

Reference 71

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 62759d63-31af-4fcd-a4b2-dea00ee0f0f6 · outbound

This paper cites Unidexgrasp: Universal robotic dexterous grasping via learning diverse proposal generation and goal-conditioned policy.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning Unidexgrasp: Universal robotic dexterous grasping via learning diverse proposal generation and goal-conditioned policy

Reference 72

Resolution
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Source-reported events for the cited work

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Observation 99407b79-40b0-4f36-8444-10ed1eb1d2aa · outbound

This paper cites OakInk: A large-scale knowledge reposi- tory for understanding hand-object interaction.

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning OakInk: A large-scale knowledge reposi- tory for understanding hand-object interaction

Reference 73

Resolution
verified fuzzy
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Source-reported events for the cited work

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Pith citing papers

Observation 93e64e09-bb17-4aaa-9215-1d1a38596eed · inbound

Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot Learning cites this paper.

Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot Learning Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning

Reference 54

Resolution
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