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GameDevBench: Evaluating Agentic Capabilities Through Game Development

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arxiv 2602.11103 v2 pith:6PWTYSPO submitted 2026-02-11 cs.AI cs.CLcs.SE

GameDevBench: Evaluating Agentic Capabilities Through Game Development

classification cs.AI cs.CLcs.SE
keywords developmentmultimodaltasksagentsgamegamedevbenchaveragecomplexity
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Despite rapid progress on coding agents, progress on their multimodal counterparts has lagged behind. A key challenge is the scarcity of evaluation testbeds that combine the complexity of software development with the need for deep multimodal understanding. In game development, agents must navigate large, dense codebases while manipulating intrinsically multimodal assets such as shaders, sprites, and animations within a visual game scene. We present GameDevBench, the first benchmark for evaluating agents on game development tasks. GameDevBench consists of 333 tasks derived from web and video tutorials. Tasks require significant multimodal understanding and are complex: the average solution requires over three times the lines of code and file changes compared to prior software development benchmarks. Agents struggle with game development, with the best agent and method solving only 53.8% of tasks. We find a strong correlation between perceived task difficulty and multimodal complexity, with average success rate dropping from 51.4% on gameplay-oriented tasks to 33.0% on 2D graphics tasks. To improve multimodal capability, we introduce two simple image- and video-based feedback mechanisms for agents. Despite their simplicity, these methods consistently improve performance, increasing GPT-5.4's performance from 41.1% to 52.0% when given visual feedback.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?

    cs.CL 2026-06 unverdicted novelty 7.0

    GameCraft-Bench evaluates frontier coding agents on 140 Godot tasks across 15 game families and finds the strongest agent succeeds on only 41.46% of end-to-end game generation attempts.

  2. The Verifier is the Curriculum: Execution-Gated Self-Distillation for Cross-Family Game Generation

    cs.AI 2026-06 conditional novelty 6.5

    Strict-launch-gated rejection-sampling self-distillation compounds cross-family clean Godot generation from 8.8% to 42.2% and full best-of-K coverage, while gold duplication and a lenient BUILD filter erase the gain.