The reviewed record of science sign in
Pith

arxiv: 2406.16038 · v3 · pith:3B2XJ7HT · submitted 2024-06-23 · cs.CV

LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control

Reviewed by Pithpith:3B2XJ7HTopen to challenge →

classification cs.CV
keywords interactivelanguagescenecontrollivesceneobjectsreconstructionscenes
0
0 comments X
read the original abstract

This paper scales object-level reconstruction to complex scenes, advancing interactive scene reconstruction. We introduce two datasets, OmniSim and InterReal, featuring 28 scenes with multiple interactive objects. To tackle the challenge of inaccurate interactive motion recovery in complex scenes, we propose LiveScene, a scene-level language-embedded interactive radiance field that efficiently reconstructs and controls multiple objects. By decomposing the interactive scene into local deformable fields, LiveScene enables separate reconstruction of individual object motions, reducing memory consumption. Additionally, our interaction-aware language embedding localizes individual interactive objects, allowing for arbitrary control using natural language. Our approach demonstrates significant superiority in novel view synthesis, interactive scene control, and language grounding performance through extensive experiments. Project page: https://livescenes.github.io.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. SpatialVLA: Exploring Spatial Representations for Visual-Language-Action Model

    cs.RO 2025-01 unverdicted novelty 5.0

    SpatialVLA adds 3D-aware position encoding and adaptive discretized action grids to visual-language-action models, enabling strong zero-shot performance and fine-tuning on new robot setups after pre-training on 1.1 mi...