Pith. sign in

REVIEW 12 cited by

RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulator

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2411.11839 v2 pith:5ZXIFVXY submitted 2024-11-18 cs.RO cs.CV

classification cs.ROcs.CV
keywords datarobogsimrealrobotgaussianhighmodelnovel
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Efficient acquisition of real-world embodied data has been increasingly critical. However, large-scale demonstrations captured by remote operation tend to take extremely high costs and fail to scale up the data size in an efficient manner. Sampling the episodes under a simulated environment is a promising way for large-scale collection while existing simulators fail to high-fidelity modeling on texture and physics. To address these limitations, we introduce the RoboGSim, a real2sim2real robotic simulator, powered by 3D Gaussian Splatting and the physics engine. RoboGSim mainly includes four parts: Gaussian Reconstructor, Digital Twins Builder, Scene Composer, and Interactive Engine. It can synthesize the simulated data with novel views, objects, trajectories, and scenes. RoboGSim also provides an online, reproducible, and safe evaluation for different manipulation policies. The real2sim and sim2real transfer experiments show a high consistency in the texture and physics. We compared the test results of RoboGSim data and real robot data on both RoboGSim and real robot platforms. The experimental results show that the RoboGSim data model can achieve zero-shot performance on the real robot, with results comparable to real robot data. Additionally, in experiments with novel perspectives and novel scenes, the RoboGSim data model performed even better on the real robot than the real robot data model. This not only helps reduce the sim2real gap but also addresses the limitations of real robot data collection, such as its single-source and high cost. We hope RoboGSim serves as a closed-loop simulator for fair comparison on policy learning. More information can be found on our project page https://robogsim.github.io/.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 12 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction

    cs.GR 2025-09 reject novelty 7.0 of 10

    ContraGS trains 3D Gaussian Splatting directly on codebook-compressed representations, cutting peak model memory ~3.5x with small quality loss.

  2. GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions

    cs.RO 2026-08 conditional novelty 6.0 of 10

    An autoregressive video world model conditioned on URDF-rendered visual actions generalizes to unseen scenes and can evaluate policies and synthesize training data.

  3. Beyond Imitation: Reinforcement Learning-Based Sim-Real Co-Training for VLA Models

    cs.RO 2026-02 conditional novelty 6.0 of 10

    Adding a real-world supervised loss to simulation reinforcement learning improves real-robot success and data efficiency for VLA co-training.

  4. DISCOVERSE: Efficient Robot Simulation in Complex High-Fidelity Environments

    cs.RO 2025-07 conditional novelty 6.0 of 10

    A simulation framework that combines 3D Gaussian Splatting with MuJoCo reports improved zero-shot transfer of manipulation policies from simulation to real robots.

  5. ArtGS:3D Gaussian Splatting for Interactive Visual-Physical Modeling and Manipulation of Articulated Objects

    cs.RO 2025-07 conditional novelty 6.0 of 10

    ArtGS combines multi-view 3D reconstruction, language-model joint initialization, and closed-loop optimization to improve articulated object manipulation.

  6. AntiGrounding: Lifting Robotic Actions into VLM Representation Space for Decision Making

    cs.RO 2025-06 conditional novelty 6.0 of 10

    AntiGrounding lifts candidate robot trajectories into the VLM's visual space via multi-view rendering and structured VQA, and reports 57.5% average success across eight manipulation tasks, beating three intermediate-r...

  7. DSG-World: Learning a 3D Gaussian World Model from Dual State Videos

    cs.CV 2025-06 conditional novelty 6.0 of 10

    DSG-World builds two segmented 3D Gaussian fields from two scene states and trains them with mutual consistency, enabling novel-state simulation without inpainting or dense capture.

  8. Language-Guided Grasping under Partial Observation for Mobile Manipulation in Field Inspection and Maintenance

    cs.RO 2026-03 unverdicted novelty 5.0 of 10

    The viewpoint-agnostic grasp pipeline using VLM and partial observation handling achieves 90% success (9/10 trials) in cluttered tabletop scenarios on a real quadruped robot, outperforming a view-dependent baseline at...

  9. HERMES: Human-to-Robot Embodied Learning from Multi-Source Motion Data for Mobile Dexterous Manipulation

    cs.RO 2025-08 conditional novelty 5.0 of 10

    HERMES converts a single human motion demonstration into a deployable mobile bimanual dexterous manipulation policy, using RL, depth-image distillation, and closed-loop PnP pose refinement.

  10. Bootstrapping Imitation Learning for Long-horizon Manipulation via Hierarchical Data Collection Space

    cs.RO 2025-05 conditional novelty 5.0 of 10

    Breaking long manipulation tasks into atomic subtasks and collecting demonstrations from varied starting poses improves imitation learning success using fewer demonstration frames.

  11. Scan, Materialize, Simulate: A Generalizable Framework for Physically Grounded Robot Planning

    cs.RO 2025-05 conditional novelty 5.0 of 10

    SMS combines 3D Gaussian Splatting, SAM 2 segmentation, GPT-4o material inference, and rigid-body simulation to plan physically dynamic robot actions in billiards and quadrotor landing tasks.

  12. Re$^3$Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulation

    cs.RO 2025-02 conditional novelty 5.0 of 10

    A reconstruction and neural-rendering pipeline converts real tabletop scenes into photorealistic robot simulations, and policies trained only on simulated data transfer zero-shot to the real robot with an average succ...

Pith tools