GEAR is an EM-style alternating optimization framework that jointly models geometry and motion in Gaussian Splatting to improve reconstruction of complex articulated objects.
Robogsim: A real2sim2real robotic gaus- sian splatting simulator
7 Pith papers cite this work. Polarity classification is still indexing.
years
2026 7verdicts
UNVERDICTED 7representative citing papers
DMP retargeting within 3DGS scenes preserves expert motion shape and phase to create diverse yet high-fidelity demonstrations, yielding lower deviation, fewer collisions, and higher downstream policy success than planner-based synthesis on Spot manipulator tasks.
GS-Playground delivers a high-throughput photorealistic simulator for vision-informed robot learning via parallel physics integrated with batch 3D Gaussian Splatting at 10^4 FPS and an automated Real2Sim workflow for consistent environments.
Digital Cousins is a generative real-to-sim method that creates diverse high-fidelity simulation scenes from real panoramas to improve generalization in robot learning and evaluation.
A framework using 3D Gaussian Splatting for visual domain randomization enables robust monocular RGB-based dexterous in-hand reorientation on real hardware for multiple objects under varied lighting.
A feed-forward Gaussian-splatting system reconstructs photo-realistic 3D scenes from single-view panoramas in seconds via cube-map decomposition and depth-aware fusion for robotic simulation use.
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.
citing papers explorer
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GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting
GEAR is an EM-style alternating optimization framework that jointly models geometry and motion in Gaussian Splatting to improve reconstruction of complex articulated objects.
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A Principled Approach for Creating High-fidelity Synthetic Demonstrations for Imitation Learning
DMP retargeting within 3DGS scenes preserves expert motion shape and phase to create diverse yet high-fidelity demonstrations, yielding lower deviation, fewer collisions, and higher downstream policy success than planner-based synthesis on Spot manipulator tasks.
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GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning
GS-Playground delivers a high-throughput photorealistic simulator for vision-informed robot learning via parallel physics integrated with batch 3D Gaussian Splatting at 10^4 FPS and an automated Real2Sim workflow for consistent environments.
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From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation
Digital Cousins is a generative real-to-sim method that creates diverse high-fidelity simulation scenes from real panoramas to improve generalization in robot learning and evaluation.
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ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation
A framework using 3D Gaussian Splatting for visual domain randomization enables robust monocular RGB-based dexterous in-hand reorientation on real hardware for multiple objects under varied lighting.
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Genie Sim PanoRecon: Fast Immersive Scene Generation from Single-View Panorama
A feed-forward Gaussian-splatting system reconstructs photo-realistic 3D scenes from single-view panoramas in seconds via cube-map decomposition and depth-aware fusion for robotic simulation use.
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3D Generation for Embodied AI and Robotic Simulation: A Survey
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.