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Helpful DoggyBot: Open-World Object Fetching using Legged Robots and Vision-Language Models
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Learning-based methods have achieved strong performance for quadrupedal locomotion. However, several challenges prevent quadrupeds from learning helpful indoor skills that require interaction with environments and humans: lack of end-effectors for manipulation, limited semantic understanding using only simulation data, and low traversability and reachability in indoor environments. We present a system for quadrupedal mobile manipulation in indoor environments. It uses a front-mounted gripper for object manipulation, a low-level controller trained in simulation using egocentric depth for agile skills like climbing and whole-body tilting, and pre-trained vision-language models (VLMs) with a third-person fisheye and an egocentric RGB camera for semantic understanding and command generation. We evaluate our system in two unseen environments without any real-world data collection or training. Our system can zero-shot generalize to these environments and complete tasks, like following user's commands to fetch a randomly placed stuff toy after climbing over a queen-sized bed, with a 60% success rate. Project website: https://helpful-doggybot.github.io/
Forward citations
Cited by 3 Pith papers
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Learning Multi-Stage Pick-and-Place with a Legged Mobile Manipulator
A simulation-trained teacher-student policy with progressive policy expansion achieves 78.3% real-world success on a long-horizon mobile pick-and-place task.
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Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining
Pretraining a modular transformer policy on human demonstrations then finetuning on a small robot dataset improves success on six real quadruped manipulation tasks, including out-of-distribution objects.
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SLIM: Sim-to-Real Legged Instructive Manipulation via Long-Horizon Visuomotor Learning
A single policy trained purely in simulation with a hierarchical teacher-student pipeline solves long-horizon search-grasp-transport-drop tasks on a low-cost quadruped with about 78% real-world success.
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